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Structures

Structures are the workshops of the economy. Buy the deed, place it in a port that has the right natural resources, pay the upkeep, and you can run every recipe it supports. Most need a Warehouse in the same port first.

Compare

Auction Warehouse Personal
Blast Furnace Personal1,500650 / 14d11
Boilery You must be a Freetrader OR a Buccaneer Personal1,350350 / 14d7
Careening Camp Personal200400 / 14d16
Carpenter Personal1,000200 / 14d5
Carpenter's Shop You must be a Freetrader OR a Buccaneer Personal1,000200 / 14d5
Cooper's Shop Personal1,000200 / 14d6
Farm Personal1 resource45075 / 14d
Finery Forge You must be a Freetrader OR a Buccaneer Personal1,250600 / 14d8
Fishing Lodge Personal8050 / 14d94
Hunting Lodge Personal1 resource7050 / 14d3
Hunting Lodge Personal1 resource550 / 14d3
Logging Camp (Oak) Personal1 resource200100 / 14d12
Logging Camp (Oak) Personal1 resource50100 / 14d12
Pasture Personal1 resource10020 / 14d2
Plantation (General) Personal1 resource450150 / 14d9
Powder Mill Personal800230 / 14d3
Provisioner Personal300450 / 14d40
Sail Loft Personal300200 / 14d28
Saw Mill Personal5200 / 14d19
Saw Mill You must be a Freetrader OR a Buccaneer Personal1,650200 / 14d19
Shipyard, Large Personal1,0001,200 / 14d90
Shipyard, Medium Personal1,000800 / 14d90
Shipyard, Small Personal200400 / 14d90
Slaughterhouse Personal1,000185 / 14d7
Sugar Refinery Personal900250 / 14d
Tanner Personal300200 / 14d3
Tanner Personal5200 / 14d3
Tar Distillery Personal700160 / 14d3
Warehouse RMT1 resource1
Warehouse 1 resource1
Weaponsmith Personal1,000400 / 14d20
Woodcutter's Camp Personal50 / 14d12