| 'Cutlass' Frigate Minimum Melee Damage +1, Maximum Melee Damage +1, Minimum Balance Damage +1, Maximum Balan | Swords | — | — | 0 |
| 'Old Leaky' Longboat Memento Offense +12, Initiative +8, Health +15 | Personal equipment | 40 | 2,500 | — |
| "Caster Master" Minimum Melee Damage +1, Maximum Melee Damage +1, Offense +1 | Tackle: Rods | 1 | 350 | 0 |
| "Ol' Woody" Minimum Melee Damage +1, Maximum Melee Damage +1, Offense +1 | Tackle: Rods | 1 | 350 | 0 |
| A Small Mirror of Pure Silver Minimum Melee Damage +4, Maximum Melee Damage +4, Health +15, Guard +15, Dodge +15 | Personal equipment | 45 | 200 | — |
| Adder-Skin Baldric Melee Accuracy +2, Guard +7, Dodge +3, Parry +3 | Personal equipment | 23 | 220 | — |
| Agile Cutlass Minimum Melee Damage +32, Maximum Melee Damage +39, Offense +8, Melee Accuracy +1, Dodge + | Swords | 29 | 270 | 0 |
| Agile Cutlass, Outstanding Minimum Melee Damage +38, Maximum Melee Damage +45, Offense +10, Melee Accuracy +2, Dodge | Swords | 44 | 420 | 0 |
| Agile Cutlass, Superior Minimum Melee Damage +35, Maximum Melee Damage +42, Offense +9, Melee Accuracy +1, Dodge + | Swords | 36 | 350 | 0 |
| Agile Hand Wrap Minimum Melee Damage +32, Maximum Melee Damage +39, Offense +8, Melee Accuracy +1, Dodge + | Swords | 29 | 270 | 0 |
| Agile Hand Wrap, Outstanding Minimum Melee Damage +38, Maximum Melee Damage +45, Offense +10, Melee Accuracy +2, Dodge | Swords | 44 | 420 | 0 |
| Agile Hand Wrap, Superior Minimum Melee Damage +35, Maximum Melee Damage +42, Offense +9, Melee Accuracy +1, Dodge + | Swords | 36 | 350 | 0 |
| Agile Rapier Minimum Melee Damage +32, Maximum Melee Damage +39, Offense +8, Melee Accuracy +1, Dodge + | Swords | 29 | 270 | 0 |
| Agile Rapier, Outstanding Minimum Melee Damage +38, Maximum Melee Damage +45, Offense +10, Melee Accuracy +2, Dodge | Swords | 42 | 420 | 0 |
| Agile Rapier, Superior Minimum Melee Damage +35, Maximum Melee Damage +42, Offense +9, Melee Accuracy +1, Dodge + | Swords | 35 | 350 | 0 |
| Agile Small Sword Minimum Melee Damage +32, Maximum Melee Damage +39, Offense +8, Melee Accuracy +1, Dodge + | Swords | 29 | 270 | 0 |
| Agile Small Sword, Outstanding Minimum Melee Damage +38, Maximum Melee Damage +45, Offense +10, Melee Accuracy +2, Dodge | Swords | 44 | 420 | 0 |
| Agile Small Sword, Superior Minimum Melee Damage +35, Maximum Melee Damage +42, Offense +9, Melee Accuracy +1, Dodge + | Swords | 36 | 350 | 0 |
| Agrippa Minimum Melee Damage +47, Maximum Melee Damage +55, Offense +8, Melee Accuracy +5, Parry + | Swords | 50 | — | 0 |
| Albino Antilles Monkey | Pet Followers | 1 | — | — |
| Ali's Ring Minimum Melee Damage +39, Maximum Melee Damage +46, Health +5, Dodge +2, Parry +4 | Swords | 36 | 360 | 0 |
| Alphonse's Diary Initiative +2, Guard +10, Dodge +1 | Personal equipment | 15 | 200 | — |
| Alphonse's Sidearm Minimum Ranged Damage +41, Maximum Ranged Damage +51, Ranged Accuracy +4 | Pistols | 25 | 3,000 | 0 |
| Angler's Tackle Box | Tackle: Boxes | — | 350 | — |
| Ans' Command Rapier Minimum Melee Damage +33, Maximum Melee Damage +39, Offense +10, Melee Accuracy +1 | Swords | 17 | — | 0 |
| Ans' Custom Pistol Wadding Minimum Ranged Damage +5, Maximum Ranged Damage +5, Damage +5%, Melee Accuracy +4 | Personal equipment | 17 | 300 | — |
| Ans' Lucky Pendant Melee Accuracy +4, Health +5, Dodge +5 | Personal equipment | 17 | 300 | — |
| Apolline's Cutlass Minimum Melee Damage +43, Maximum Melee Damage +51, Health +10, Dodge +2, Parry +6 | Swords | 50 | 500 | 0 |
| Apostle's Brand Minimum Melee Damage +43, Maximum Melee Damage +53, Initiative +3, Guard +35 | Swords | 50 | 500 | 0 |
| Apostle's Handgrips Guard +10, Dodge +4, Parry +10 | Personal equipment | 35 | 2,500 | — |
| Arabian Arsenic Offense +15, Melee Accuracy +3, Initiative +6, Damage +4%, Health +8 | Personal equipment | 50 | 2,500 | — |
| Arming Gloves, Adequate Guard +2, Parry +4 | Personal equipment | 12 | 200 | — |
| Arming Gloves, Basic Guard +4, Parry +4 | Personal equipment | 16 | 300 | — |
| Arming Gloves, Fine Guard +8, Parry +6 | Personal equipment | 24 | 500 | — |
| Arming Gloves, First-Rate Guard +16, Parry +16 | Personal equipment | 50 | 1,000 | — |
| Arming Gloves, Inferior Guard +1, Parry +2 | Personal equipment | 8 | 100 | — |
| Arming Gloves, Outstanding Guard +16, Parry +12 | Personal equipment | 42 | 800 | — |
| Arming Gloves, Quality Guard +10, Parry +7 | Personal equipment | 30 | 600 | — |
| Arming Gloves, Shoddy Guard +1, Parry +1 | Personal equipment | 4 | 10 | — |
| Arming Gloves, Superior Guard +14, Parry +10 | Personal equipment | 36 | 700 | — |
| Arming Gloves, Well-Made Guard +6, Parry +5 | Personal equipment | 20 | 400 | — |
| Armored Codpiece Health +5, Dodge +3, Parry +3 | Personal equipment | 15 | 100 | — |
| Armored Cravat Offense +10, Initiative +10, Health +10, Guard +20 | Personal equipment | 50 | 2,500 | — |
| Articulated Steel and Leather Gorget Minimum Melee Damage +5, Maximum Melee Damage +7, Minimum Ranged Damage +5, Maximum Ranged | Personal equipment | 42 | 410 | — |
| Ashes of Cortez Minimum Melee Damage +1, Maximum Melee Damage +1, Minimum Ranged Damage +1, Maximum Ranged | Personal equipment | 7 | 100 | — |
| Assassin's Stiletto Damage +6%, Offense +14, Melee Accuracy +3, Initiative +5 | Personal equipment | 31 | 3,600 | — |
| Audoire's Coat Initiative +4, Dodge +3, Parry +3, Damage Resistance +5% | Personal equipment | 38 | 200 | — |
| Badge of Bravado Offense +12, Initiative +8, Health +15 | Personal equipment | 40 | 2,500 | — |
| Balanced Cutlass, Adequate Minimum Melee Damage +31, Maximum Melee Damage +36, Offense +4, Parry +1 | Swords | 14 | 300 | 0 |
| Balanced Cutlass, Basic Minimum Melee Damage +33, Maximum Melee Damage +38, Offense +5, Parry +2 | Swords | 19 | 450 | 0 |
| Balanced Cutlass, Fine Minimum Melee Damage +37, Maximum Melee Damage +42, Offense +7, Parry +2 | Swords | 29 | 750 | 0 |
| Balanced Cutlass, First-Rate Minimum Melee Damage +46, Maximum Melee Damage +51, Offense +11, Parry +5 | Swords | 49 | 1,350 | 0 |
| Balanced Cutlass, Inferior Minimum Melee Damage +29, Maximum Melee Damage +34, Offense +3, Parry +1 | Swords | 9 | 150 | 0 |
| Balanced Cutlass, Outstanding Minimum Melee Damage +44, Maximum Melee Damage +49, Offense +11, Parry +4 | Swords | 44 | 1,200 | 0 |
| Balanced Cutlass, Quality Minimum Melee Damage +39, Maximum Melee Damage +44, Offense +8, Parry +2 | Swords | 34 | 900 | 0 |
| Balanced Cutlass, Shoddy Minimum Melee Damage +27, Maximum Melee Damage +32, Offense +2, Parry +1 | Swords | 4 | 50 | 0 |
| Balanced Cutlass, Superior Minimum Melee Damage +42, Maximum Melee Damage +47, Offense +10, Parry +3 | Swords | 39 | 1,050 | 0 |
| Balanced Cutlass, Well-Made Minimum Melee Damage +35, Maximum Melee Damage +40, Offense +6, Parry +2 | Swords | 24 | 600 | 0 |
| Balanced Hand Wrap, Adequate Minimum Melee Damage +31, Maximum Melee Damage +36, Offense +4, Parry +1 | Swords | 14 | 300 | 0 |
| Balanced Hand Wrap, Basic Minimum Melee Damage +33, Maximum Melee Damage +38, Offense +5, Parry +2 | Swords | 19 | 450 | 0 |
| Balanced Hand Wrap, Fine Minimum Melee Damage +37, Maximum Melee Damage +42, Offense +7, Parry +2 | Swords | 29 | 750 | 0 |
| Balanced Hand Wrap, First-Rate Minimum Melee Damage +46, Maximum Melee Damage +51, Offense +11, Parry +5 | Swords | 49 | 1,350 | 0 |
| Balanced Hand Wrap, Inferior Minimum Melee Damage +29, Maximum Melee Damage +34, Offense +3, Parry +1 | Swords | 9 | 150 | 0 |
| Balanced Hand Wrap, Outstanding Minimum Melee Damage +44, Maximum Melee Damage +49, Offense +11, Parry +4 | Swords | 44 | 1,200 | 0 |
| Balanced Hand Wrap, Quality Minimum Melee Damage +39, Maximum Melee Damage +44, Offense +8, Parry +2 | Swords | 34 | 900 | 0 |
| Balanced Hand Wrap, Shoddy Minimum Melee Damage +27, Maximum Melee Damage +32, Offense +2, Parry +1 | Swords | 4 | 50 | 0 |
| Balanced Hand Wrap, Superior Minimum Melee Damage +42, Maximum Melee Damage +47, Offense +10, Parry +3 | Swords | 39 | 1,050 | 0 |
| Balanced Hand Wrap, Well-Made Minimum Melee Damage +35, Maximum Melee Damage +40, Offense +6, Parry +2 | Swords | 24 | 600 | 0 |
| Balanced Rapier, Adequate Minimum Melee Damage +31, Maximum Melee Damage +36, Offense +4, Parry +1 | Swords | 14 | 300 | 0 |
| Balanced Rapier, Basic Minimum Melee Damage +33, Maximum Melee Damage +38, Offense +5, Parry +2 | Swords | 19 | 450 | 0 |
| Balanced Rapier, Fine Minimum Melee Damage +37, Maximum Melee Damage +42, Offense +7, Parry +2 | Swords | 29 | 750 | 0 |
| Balanced Rapier, First-Rate Minimum Melee Damage +46, Maximum Melee Damage +51, Offense +11, Parry +5 | Swords | 49 | 1,350 | 0 |
| Balanced Rapier, Inferior Minimum Melee Damage +29, Maximum Melee Damage +34, Offense +3, Parry +1 | Swords | 9 | 150 | 0 |
| Balanced Rapier, Outstanding Minimum Melee Damage +44, Maximum Melee Damage +49, Offense +11, Parry +4 | Swords | 44 | 1,200 | 0 |
| Balanced Rapier, Quality Minimum Melee Damage +39, Maximum Melee Damage +44, Offense +8, Parry +2 | Swords | 34 | 900 | 0 |
| Balanced Rapier, Shoddy Minimum Melee Damage +27, Maximum Melee Damage +32, Offense +2, Parry +1 | Swords | 4 | 50 | 0 |
| Balanced Rapier, Superior Minimum Melee Damage +42, Maximum Melee Damage +47, Offense +10, Parry +3 | Swords | 39 | 1,050 | 0 |
| Balanced Rapier, Well-Made Minimum Melee Damage +35, Maximum Melee Damage +40, Offense +6, Parry +2 | Swords | 24 | 600 | 0 |
| Balanced Small Sword, Adequate Minimum Melee Damage +31, Maximum Melee Damage +36, Offense +4, Parry +1 | Swords | 14 | 300 | 0 |
| Balanced Small Sword, Basic Minimum Melee Damage +33, Maximum Melee Damage +38, Offense +5, Parry +2 | Swords | 19 | 450 | 0 |
| Balanced Small Sword, Fine Minimum Melee Damage +37, Maximum Melee Damage +42, Offense +7, Parry +2 | Swords | 29 | 750 | 0 |
| Balanced Small Sword, First-Rate Minimum Melee Damage +46, Maximum Melee Damage +51, Offense +11, Parry +5 | Swords | 49 | 1,350 | 0 |
| Balanced Small Sword, Inferior Minimum Melee Damage +29, Maximum Melee Damage +34, Offense +3, Parry +1 | Swords | 9 | 150 | 0 |
| Balanced Small Sword, Outstanding Minimum Melee Damage +44, Maximum Melee Damage +49, Offense +11, Parry +4 | Swords | 44 | 1,200 | 0 |
| Balanced Small Sword, Quality Minimum Melee Damage +39, Maximum Melee Damage +44, Offense +8, Parry +2 | Swords | 34 | 900 | 0 |
| Balanced Small Sword, Shoddy Minimum Melee Damage +27, Maximum Melee Damage +32, Offense +2, Parry +1 | Swords | 4 | 50 | 0 |
| Balanced Small Sword, Superior Minimum Melee Damage +42, Maximum Melee Damage +47, Offense +10, Parry +3 | Swords | 39 | 1,050 | 0 |
| Balanced Small Sword, Well-Made Minimum Melee Damage +35, Maximum Melee Damage +40, Offense +6, Parry +2 | Swords | 24 | 600 | 0 |
| Barossa's Blade Minimum Melee Damage +34, Maximum Melee Damage +39, Offense +8, Melee Accuracy +2, Parry + | Swords | 20 | — | 0 |
| Bettney's Boots Offense +14, Ranged Accuracy +3, Health +10, Guard +12, Guard Regen +0.50 | Personal equipment | 39 | 200 | — |
| Bill G. Rat | Shoulder Pets | — | — | — |
| Billy Butcher Minimum Melee Damage +33, Maximum Melee Damage +43, Offense +6, Melee Accuracy +2, Health | Swords | 25 | — | 0 |
| Black Cockatoo | Shoulder Pets | — | 0 | — |
| Black Iguana | Shoulder Pets | — | 0 | — |
| Black Iguana | Shoulder Pets | — | 0 | — |
| Black Velvet Glove Offense +14, Melee Accuracy +6, Ranged Accuracy +6, Initiative Regen +0.25 | Personal equipment | 50 | 100 | — |
| Blackbeard's Pistol Minimum Ranged Damage +36, Maximum Ranged Damage +36, Ranged Accuracy +5 | Pistols | 27 | 2,700 | 0 |
| Blackmailer's Gloves Initiative Regen +0.15, Parry +6 | Personal equipment | 19 | 200 | — |
| Blademaster's Boots Offense +18, Melee Accuracy +3, Health +10 | Personal equipment | 20 | 2,500 | — |
| Blademaster's Boots, Blood-Stained Health +20, Offense +28, Melee Accuracy +6 | Personal equipment | 50 | 2,500 | — |
| Blademaster's Gloves Offense +10, Melee Accuracy +3, Initiative +2, Initiative Regen +0.20 | Personal equipment | 20 | 2,500 | — |
| Blademaster's Gloves, Blood-Stained Offense +18, Melee Accuracy +6, Initiative +4, Initiative Regen +0.50 | Personal equipment | 50 | 2,500 | — |
| Blessed Franciscan Gorget Offense +10, Initiative +10, Health +10, Guard +20 | Personal equipment | 50 | 2,500 | — |
| Bloody Kate Minimum Melee Damage +33, Maximum Melee Damage +43, Offense +6, Melee Accuracy +2, Health | Swords | 25 | — | 0 |
| Bloody Tunic Offense +24, Melee Accuracy +8, Ranged Accuracy +8 | Personal equipment | 50 | 500 | — |
| Blue Frog | Shoulder Pets | — | 0 | — |
| Blue Iguana | Shoulder Pets | — | 0 | — |
| Blue Iguana | Shoulder Pets | — | 0 | — |
| Blue Parrot | Shoulder Pets | — | 0 | — |
| Blue Parrot | Shoulder Pets | — | 0 | — |
| Blue Velvet Glove Offense +14, Melee Accuracy +6, Ranged Accuracy +6, Initiative Regen +0.25 | Personal equipment | 50 | 100 | — |
| Bone Pole Minimum Melee Damage +1, Maximum Melee Damage +1, Offense +1 | Tackle: Rods | 1 | 350 | 0 |
| Boss' Brass Knuckles Minimum Melee Damage +32, Maximum Melee Damage +40, Offense +7, Dodge +3 | Swords | 15 | 100 | — |
| Boss' Finely-Balanced Rapier Minimum Melee Damage +34, Maximum Melee Damage +40, Offense +7, Parry +2 | Swords | 15 | 100 | — |
| Boss' Quick Blade Minimum Melee Damage +30, Maximum Melee Damage +38, Offense +5, Melee Accuracy +1, Dodge + | Swords | 15 | 100 | — |
| Boss' Razor-Edged Cutlass Minimum Melee Damage +32, Maximum Melee Damage +41, Damage +3%, Offense +9 | Swords | 15 | 100 | — |
| Boucanier's Blade Minimum Melee Damage +27, Maximum Melee Damage +36, Offense +5 | Swords | 5 | — | 0 |
| Brawler's Gloves Offense +6, Melee Accuracy +2, Initiative +5 | Personal equipment | 20 | 100 | — |
| Brawler's Harness Health +18, Guard +12, Dodge +11, Damage Resistance +3% | Personal equipment | 50 | 2,500 | — |
| Brawler's Vest Dodge +8, Parry +8, Damage Resistance +6% | Personal equipment | 50 | 2,500 | — |
| Brigand's Brogues Offense +10, Health +10, Guard +10, Dodge +18 | Personal equipment | 50 | 2,500 | — |
| Brokholm's Black Belt Offense +5, Melee Accuracy +2, Initiative +5, Health +5, Guard +5, Dodge +5, Parry +5 | Personal equipment | 43 | 4,800 | — |
| Brokholm's Burly Blaster Minimum Ranged Damage +48, Maximum Ranged Damage +72, Ranged Accuracy +4 | Pistols | 43 | 4,800 | 0 |
| Brother's Blade Minimum Melee Damage +46, Maximum Melee Damage +49, Offense +12, Melee Accuracy +3, Health | Swords | 45 | 100 | 0 |
| Brown Rat | Shoulder Pets | — | — | — |
| Bruiser's Leather Undershirt Health +2, Dodge +2, Parry +2, Damage Resistance +2% | Personal equipment | 15 | 2,000 | — |
| Buckskin Dueling Gloves Offense +5, Melee Accuracy +2, Parry +6 | Personal equipment | 20 | 100 | — |
| Buff Coat Health +10, Dodge +5, Parry +5, Damage Resistance +7% | Personal equipment | 50 | 100 | — |
| Bullfrog | Shoulder Pets | — | 0 | — |
| Burden Barrel | Personal equipment | — | — | 9 |
| Businessman's Blade Minimum Melee Damage +33, Maximum Melee Damage +43, Offense +6, Melee Accuracy +2, Health | Swords | 25 | — | 0 |
| Capa Ferro Minimum Melee Damage +29, Maximum Melee Damage +33, Offense +5 | Swords | 5 | — | 0 |
| Captain's Flintlock Minimum Ranged Damage +48, Maximum Ranged Damage +70, Ranged Accuracy +4 | Pistols | 40 | 100 | 0 |
| Cara Mia Minimum Melee Damage +35, Maximum Melee Damage +48, Offense +10, Melee Accuracy +3, Parry | Swords | 35 | — | 0 |
| Casanova's Wicked Dagger Damage +7%, Melee Accuracy +4 | Personal equipment | 20 | 300 | — |
| Cassock of a Fallen Saint Health +25, Guard +25 | Personal equipment | 40 | 2,500 | — |
| Castelles' Backstabber Offense +15, Melee Accuracy +7, Initiative +7, Health +10 | Personal equipment | 42 | 4,700 | — |
| Castellon's Huge Gut Stabber Minimum Melee Damage +38, Maximum Melee Damage +42, Offense +8, Melee Accuracy +1, Health | Swords | 24 | 100 | — |
| Celebration Mask | Personal equipment | — | — | 0 |
| Chac Kuk's Pierce Minimum Melee Damage +47, Maximum Melee Damage +49, Health +16, Dodge +5, Parry +4 | Swords | 45 | 100 | 0 |
| Chain Shirt, Adequate Guard +4, Damage Resistance +2.5% | Personal equipment | 15 | 200 | — |
| Chain Shirt, Basic Guard +5, Damage Resistance +3% | Personal equipment | 20 | 300 | — |
| Chain Shirt, Fine Guard +8, Damage Resistance +4% | Personal equipment | 30 | 500 | — |
| Chain Shirt, First-Rate Guard +14, Damage Resistance +8% | Personal equipment | 50 | 1,000 | — |
| Chain Shirt, Inferior Guard +2, Damage Resistance +2% | Personal equipment | 10 | 100 | — |
| Chain Shirt, Outstanding Guard +14, Damage Resistance +7.5% | Personal equipment | 45 | 800 | — |
| Chain Shirt, Quality Guard +10, Damage Resistance +5% | Personal equipment | 35 | 600 | — |
| Chain Shirt, Shoddy Damage Resistance +1% | Personal equipment | 5 | 10 | — |
| Chain Shirt, Superior Guard +12, Damage Resistance +7% | Personal equipment | 40 | 700 | — |
| Chain Shirt, Well-Made Guard +7, Damage Resistance +3.5% | Personal equipment | 25 | 400 | — |
| Cheater's Gloves Offense +18, Melee Accuracy +3, Initiative +6, Initiative Regen +0.50 | Personal equipment | 50 | 2,500 | — |
| Chiel's Powderhorn Minimum Ranged Damage +6, Maximum Ranged Damage +6, Offense +10, Ranged Accuracy +4, Healt | Personal equipment | 24 | 300 | — |
| Chitinous Flayer Minimum Melee Damage +43, Maximum Melee Damage +51, Offense +14, Melee Accuracy +4, Dodge | Swords | 45 | 100 | 0 |
| Chitinous Handguards Offense +10, Melee Accuracy +3, Initiative +5, Initiative Regen +0.50, Health +10 | Personal equipment | 45 | 2,500 | — |
| Cinquedea Libre Minimum Melee Damage +39, Maximum Melee Damage +48, Dodge +9, Parry +10 | Swords | 50 | 500 | 0 |
| Clasp of Pacal Minimum Melee Damage +3, Maximum Melee Damage +10, Minimum Ranged Damage +3, Maximum Range | Personal equipment | 45 | 2,500 | — |
| Cockatiel | Shoulder Pets | — | 0 | — |
| Cockatoo | Shoulder Pets | — | 0 | — |
| Colichemarde de Sade Minimum Melee Damage +41, Maximum Melee Damage +51, Offense +25, Melee Accuracy +6, Health | Swords | 50 | 500 | 0 |
| Commander's Codpiece Initiative +4, Health +10 | Personal equipment | 15 | 100 | — |
| Common Lure | Tackle: Lures | — | 100 | — |
| Concealed Pistol Minimum Ranged Damage +45, Maximum Ranged Damage +62, Ranged Accuracy +6 | Pistols | 44 | 100 | 0 |
| Concentrated Poison Damage +2%, Melee Accuracy +12, Parry +4 | Personal equipment | 23 | 300 | — |
| Confrérie Cutlass Minimum Melee Damage +42, Maximum Melee Damage +53, Offense +10, Initiative +10 | Swords | 50 | 500 | 0 |
| Conquistador's Boots Dodge +3, Parry +3 | Personal equipment | 7 | 100 | — |
| Contender's Hand Wrap Minimum Melee Damage +27, Maximum Melee Damage +35, Offense +5 | Swords | 5 | — | 0 |
| Corsair's Armored Glove, Blood-Stained Minimum Melee Damage +46, Maximum Melee Damage +51, Offense +10, Health +20, Dodge +3, Par | Swords | 50 | 100 | 0 |
| Corsair's Boots Offense +7, Melee Accuracy +1, Dodge +5, Parry +5 | Personal equipment | 20 | 2,500 | — |
| Corsair's Boots, Blood-Stained Offense +14, Melee Accuracy +2, Dodge +10, Parry +10 | Personal equipment | 50 | 2,500 | — |
| Corsair's Cutlass Minimum Melee Damage +35, Maximum Melee Damage +42, Offense +5, Health +10, Dodge +1, Parr | Swords | 20 | 100 | 0 |
| Corsair's Cutlass, Blood-Stained Minimum Melee Damage +46, Maximum Melee Damage +51, Offense +10, Health +20, Dodge +3, Par | Swords | 50 | 100 | 0 |
| Corsair's Pistol Minimum Ranged Damage +33, Maximum Ranged Damage +53, Ranged Accuracy +3 | Pistols | 20 | 100 | 0 |
| Corsair's Pistol, Blood-Stained Minimum Ranged Damage +63, Maximum Ranged Damage +93, Ranged Accuracy +3 | Pistols | 50 | 100 | 0 |
| Corsair's Rapier Minimum Melee Damage +35, Maximum Melee Damage +42, Offense +5, Health +10, Dodge +1, Parr | Swords | 20 | 100 | 0 |
| Corsair's Rapier, Blood-Stained Minimum Melee Damage +46, Maximum Melee Damage +51, Offense +10, Health +20, Dodge +3, Par | Swords | 50 | 100 | 0 |
| Corsair's Small Sword Minimum Melee Damage +35, Maximum Melee Damage +42, Offense +5, Health +10, Dodge +1, Parr | Swords | 20 | 100 | 0 |
| Corsair's Small Sword, Blood-Stained Minimum Melee Damage +46, Maximum Melee Damage +51, Offense +10, Health +20, Dodge +3, Par | Swords | 50 | 100 | 0 |
| Corsair's Surcoat Offense +8, Melee Accuracy +2, Ranged Accuracy +1, Damage Resistance +3% | Personal equipment | 20 | 2,500 | — |
| Corsair's Surcoat, Blood-Stained Offense +16, Melee Accuracy +4, Ranged Accuracy +2, Damage Resistance +6% | Personal equipment | 50 | 2,500 | — |
| Cracroft's Small Sword Minimum Melee Damage +32, Maximum Melee Damage +39, Health +3, Dodge +1, Parry +2 | Swords | 16 | 150 | 0 |
| Croc-Skin Codpiece Health +25, Guard +25 | Personal equipment | 40 | 2,500 | — |
| Crocodile Tooth Bracelet Initiative +2, Initiative Regen +0.60, Guard +10 | Personal equipment | 40 | 2,500 | — |
| Crusader Sash Offense +15, Melee Accuracy +2, Ranged Accuracy +2, Health +12, Dodge +7, Parry +7 | Personal equipment | 45 | 2,500 | — |
| Crusader Sword Minimum Melee Damage +47, Maximum Melee Damage +60, Initiative +5, Dodge +7 | Swords | 45 | — | 0 |
| Crusader's Mail Health +25, Damage Resistance +10% | Personal equipment | 50 | 2,500 | — |
| Cunningly Made Baldric Melee Accuracy +1, Guard +5, Dodge +2, Parry +2 | Personal equipment | 16 | 160 | — |
| Curious Black Cat | Pet Followers | 1 | — | — |
| Curious Brown Tabby Cat | Pet Followers | 1 | — | — |
| Curious Ocelot | Pet Followers | 1 | — | — |
| Curious Orange Tabby Cat | Pet Followers | 1 | — | — |
| Curious Siamese Cat | Pet Followers | 1 | — | — |
| Curious Silver Tabby Cat | Pet Followers | 1 | — | — |
| Custom-Fitted Hauberk Parry +5, Damage Resistance +2% | Personal equipment | 16 | 300 | — |
| Cutthroat Parrot | Shoulder Pets | — | 0 | — |
| Cyrano Minimum Melee Damage +47, Maximum Melee Damage +55, Offense +8, Melee Accuracy +5, Parry + | Swords | 50 | — | 0 |
| Damascus Steel Rapier Minimum Melee Damage +47, Maximum Melee Damage +55, Offense +8, Melee Accuracy +5, Parry + | Swords | 50 | — | 0 |
| Dancer's Shoes Offense +10, Ranged Accuracy +3, Guard +6, Guard Regen +0.10, Dodge +3 | Personal equipment | 31 | 310 | — |
| Dancer's Shoes, First-Rate Offense +14, Ranged Accuracy +6, Guard +10, Guard Regen +0.20, Dodge +5 | Personal equipment | 47 | 460 | — |
| Dancer's Shoes, Outstanding Offense +12, Ranged Accuracy +4, Guard +8, Guard Regen +0.15, Dodge +3 | Personal equipment | 39 | 430 | — |
| Dancing Small Sword Minimum Melee Damage +27, Maximum Melee Damage +35, Health +2, Guard +2 | Swords | 4 | 40 | 0 |
| Dancing Small Sword, Basic Minimum Melee Damage +29, Maximum Melee Damage +37, Health +5, Guard +5 | Swords | 11 | 110 | 0 |
| Dancing Small Sword, Fine Minimum Melee Damage +31, Maximum Melee Damage +39, Health +10, Guard +8 | Swords | 23 | 230 | 0 |
| Dancing Small Sword, Outstanding Minimum Melee Damage +40, Maximum Melee Damage +50, Health +18, Guard +15 | Swords | 47 | 470 | 0 |
| Dancing Small Sword, Superior Minimum Melee Damage +36, Maximum Melee Damage +44, Health +15, Guard +10 | Swords | 34 | 340 | 0 |
| Dangau's Wicked Dagger Damage +7%, Melee Accuracy +4 | Personal equipment | 20 | 300 | — |
| Dapper Loyal Monkey | Pet Followers | 1 | — | — |
| Dead Man's Innards | Personal equipment | — | — | — |
| Dead Redcoat's Noose Offense +3, Health +7, Guard +5 | Personal equipment | 7 | 100 | — |
| Death's Contract (ancient) Maximum Melee Damage +48, Minimum Melee Damage +40 | Swords | 40 | 100 | 0 |
| Death's Contract (elder) Maximum Melee Damage +42, Minimum Melee Damage +35 | Swords | 25 | 100 | 0 |
| Death's Contract (young) Maximum Melee Damage +37, Minimum Melee Damage +32 | Swords | 10 | 100 | 0 |
| Decoration for Gallantry Offense +10, Initiative +10, Health +10, Guard +20 | Personal equipment | 50 | 2,500 | — |
| Deirdre's Small Sword Minimum Melee Damage +35, Maximum Melee Damage +42, Health +3, Dodge +2, Parry +3 | Swords | 26 | 250 | 0 |
| Desaulle's Cutlass Minimum Melee Damage +32, Maximum Melee Damage +39, Health +3, Dodge +1, Parry +2 | Swords | 16 | 150 | 0 |
| Deus Dextera Minimum Melee Damage +45, Maximum Melee Damage +48, Health +15, Dodge +15 | Swords | 50 | 500 | 0 |
| Dey's Blessed Espada Minimum Melee Damage +44, Maximum Melee Damage +51, Offense +14, Melee Accuracy +3 | Swords | 42 | — | 0 |
| Diego's Rapier Minimum Melee Damage +43, Maximum Melee Damage +51, Health +10, Dodge +2, Parry +6 | Swords | 50 | 500 | 0 |
| Discreet Brethren Neck Guard Offense +10, Initiative +10, Health +10, Guard +20 | Personal equipment | 50 | 2,500 | — |
| Disguised Chestplate Health +25, Guard +25 | Personal equipment | 40 | 2,500 | — |
| Double Dragons Minimum Melee Damage +50, Maximum Melee Damage +53, Offense +11, Melee Accuracy +3, Dodge | Swords | 50 | — | 0 |
| Double-Barreled Pistol Minimum Ranged Damage +43, Maximum Ranged Damage +53, Ranged Accuracy +6 | Pistols | 40 | 100 | 0 |
| Double-Barrelled Pistol Minimum Ranged Damage +52, Maximum Ranged Damage +69, Ranged Accuracy +5 | Pistols | 42 | 4,700 | 0 |
| Double-Loaded Pistol Minimum Ranged Damage +35, Maximum Ranged Damage +80, Ranged Accuracy +3 | Pistols | 40 | 100 | 0 |
| Downing's Sharpened Sabre Minimum Melee Damage +30, Maximum Melee Damage +40, Health +7, Dodge +3, Parry +3 | Swords | 20 | — | 0 |
| Drake's Edge Minimum Melee Damage +27, Maximum Melee Damage +36, Offense +5 | Swords | 5 | — | 0 |
| Dread Saints Tunic Offense +20, Melee Accuracy +2, Guard +30 | Personal equipment | 45 | 10 | 0 |
| DuCasse's Sabre Minimum Melee Damage +33, Maximum Melee Damage +43, Offense +6, Melee Accuracy +2, Health | Swords | 25 | — | 0 |
| Dueling Trousers Initiative +3, Guard +5, Dodge +3 | Personal equipment | 15 | 100 | — |
| Duelist's Blade Minimum Melee Damage +33, Maximum Melee Damage +41, Melee Accuracy +3 | Swords | 14 | — | 0 |
| Duelist's Rapier Minimum Melee Damage +27, Maximum Melee Damage +35, Parry +1 | Swords | 4 | 40 | 0 |
| Duelist's Rapier, Basic Minimum Melee Damage +30, Maximum Melee Damage +38, Offense +1, Parry +2 | Swords | 11 | 110 | 0 |
| Duelist's Rapier, Fine Minimum Melee Damage +31, Maximum Melee Damage +41, Offense +3, Parry +5 | Swords | 23 | 230 | 0 |
| Duelist's Rapier, Outstanding Minimum Melee Damage +35, Maximum Melee Damage +53, Offense +8, Parry +11 | Swords | 47 | 470 | 0 |
| Duelist's Rapier, Superior Minimum Melee Damage +33, Maximum Melee Damage +44, Offense +5, Parry +7 | Swords | 34 | 340 | 0 |
| Duelist's Rosary Guard +18, Parry +11 | Personal equipment | 35 | 2,500 | — |
| Dundee's Dagger Minimum Melee Damage +27, Maximum Melee Damage +34, Offense +5 | Swords | 5 | — | 0 |
| Durable Hand Wrap, Adequate Minimum Melee Damage +29, Maximum Melee Damage +35, Damage +3%, Offense +4 | Swords | 15 | 300 | 0 |
| Durable Hand Wrap, Basic Minimum Melee Damage +31, Maximum Melee Damage +37, Damage +4%, Offense +5 | Swords | 20 | 450 | 0 |
| Durable Hand Wrap, Fine Minimum Melee Damage +35, Maximum Melee Damage +41, Damage +6%, Offense +7 | Swords | 30 | 750 | 0 |
| Durable Hand Wrap, First-Rate Minimum Melee Damage +43, Maximum Melee Damage +49, Damage +10%, Offense +11 | Swords | 50 | 1,350 | 0 |
| Durable Hand Wrap, Inferior Minimum Melee Damage +27, Maximum Melee Damage +33, Damage +2%, Offense +3 | Swords | 10 | 150 | 0 |
| Durable Hand Wrap, Outstanding Minimum Melee Damage +41, Maximum Melee Damage +47, Damage +9%, Offense +10 | Swords | 45 | 1,200 | 0 |
| Durable Hand Wrap, Quality Minimum Melee Damage +37, Maximum Melee Damage +43, Damage +8%, Offense +7 | Swords | 35 | 900 | 0 |
| Durable Hand Wrap, Shoddy Minimum Melee Damage +25, Maximum Melee Damage +31, Damage +1%, Offense +2 | Swords | 5 | 50 | 0 |
| Durable Hand Wrap, Superior Minimum Melee Damage +39, Maximum Melee Damage +45, Damage +8%, Offense +9 | Swords | 40 | 1,050 | 0 |
| Durable Hand Wrap, Well-Made Minimum Melee Damage +33, Maximum Melee Damage +39, Damage +5%, Offense +6 | Swords | 25 | 600 | 0 |
| Dutch Chainmail Damage Resistance +10% | Personal equipment | 40 | 10 | — |
| El Pequeño Minimum Melee Damage +34, Maximum Melee Damage +42, Offense +6, Melee Accuracy +2, Parry + | Swords | 25 | — | 0 |
| El Tigre's Rapier Minimum Melee Damage +29, Maximum Melee Damage +36, Parry +1 | Swords | 6 | 60 | 0 |
| Elise's Repossessed Smallswords Minimum Melee Damage +45, Maximum Melee Damage +51, Offense +16, Melee Accuracy +4, Parry | Swords | 50 | 500 | 0 |
| Eloi's Pistol Minimum Ranged Damage +34, Maximum Ranged Damage +55, Ranged Accuracy +1 | Pistols | 15 | 100 | 0 |
| Enamelled Gorget Minimum Melee Damage +4, Maximum Melee Damage +6, Minimum Ranged Damage +4, Maximum Ranged | Personal equipment | 40 | 100 | — |
| Enforcer's Uniform Offense +15, Health +15, Guard +10 | Personal equipment | 21 | 2,600 | — |
| Enormous Bludgeon Minimum Melee Damage +46, Maximum Melee Damage +51, Offense +15, Melee Accuracy +4, Initia | Swords | 45 | 100 | 0 |
| Enoul's Pistol Minimum Ranged Damage +32, Maximum Ranged Damage +48 | Pistols | 6 | 100 | 0 |
| Errol Dauterive's Woolen Undershirt Guard Regen -0.05, Damage Resistance +7% | Personal equipment | 30 | 500 | — |
| Escobar's Balanced Boots Guard +15, Guard Regen +0.50, Dodge +3, Parry +1 | Personal equipment | 20 | 2,500 | — |
| Escobar's Balanced Boots, Blood-Stained Guard +25, Guard Regen +1.25, Dodge +6, Parry +2 | Personal equipment | 50 | 2,500 | — |
| Escobar's Leathers Offense +15, Melee Accuracy +3, Ranged Accuracy +2, Damage Resistance +1% | Personal equipment | 20 | 2,500 | — |
| Escobar's Leathers, Blood-Stained Offense +24, Melee Accuracy +6, Ranged Accuracy +4, Damage Resistance +2% | Personal equipment | 50 | 2,500 | — |
| Esprit's Cutlass Minimum Melee Damage +30, Maximum Melee Damage +37, Offense +12, Health +5, Guard +5 | Swords | 15 | — | 0 |
| Explorer's Sidearm Minimum Ranged Damage +28, Maximum Ranged Damage +40 | Pistols | 5 | 100 | 0 |
| Exquisite Rapier Minimum Melee Damage +27, Maximum Melee Damage +33, Dodge +1, Melee Accuracy +1 | Swords | — | 0 | 0 |
| Falcon's Glove Minimum Melee Damage +43, Maximum Melee Damage +51, Damage +4%, Offense +20, Melee Accurac | Swords | 50 | 500 | 0 |
| Farineau's Colichemarde Minimum Melee Damage +30, Maximum Melee Damage +37, Initiative +2, Parry +4 | Swords | 15 | 100 | — |
| Fawkes' Wicked Scimitar Minimum Melee Damage +36, Maximum Melee Damage +42, Damage +4%, Offense +10 | Swords | 24 | — | 0 |
| Fencer's Boots Offense +14, Melee Accuracy +3, Initiative +6, Guard Regen +0.10, Dodge +1 | Personal equipment | 33 | 330 | — |
| Fencer's Boots, First-Rate Offense +22, Melee Accuracy +5, Initiative +9, Guard Regen +0.30, Dodge +4 | Personal equipment | 50 | 500 | — |
| Fencer's Boots, Outstanding Offense +18, Melee Accuracy +4, Initiative +7, Guard Regen +0.20, Dodge +3 | Personal equipment | 45 | 450 | — |
| Fencer's Deft Handgrips Offense +8, Melee Accuracy +2, Initiative Regen +0.10, Parry +4 | Personal equipment | 15 | 2,000 | — |
| Festive Iguana | Shoulder Pets | — | 0 | — |
| Festive Loyal Brindle Dog | Pet Followers | 1 | — | — |
| Festive Loyal Monkey | Pet Followers | 1 | — | — |
| Festive Parrot | Shoulder Pets | — | 0 | — |
| Festive Rat | Shoulder Pets | — | 0 | — |
| Fezeret's Cutlass Minimum Melee Damage +39, Maximum Melee Damage +48, Offense +8, Melee Accuracy +2, Initiat | Swords | 41 | — | 0 |
| Fezeret's Hand Wrap Minimum Melee Damage +39, Maximum Melee Damage +51, Offense +8, Melee Accuracy +2, Guard + | Swords | 41 | — | 0 |
| Fezeret's Rapier Minimum Melee Damage +39, Maximum Melee Damage +50, Offense +8, Melee Accuracy +2, Parry + | Swords | 41 | — | 0 |
| Fezeret's Small Sword Minimum Melee Damage +39, Maximum Melee Damage +49, Damage +5%, Offense +8, Melee Accuracy | Swords | 41 | — | 0 |
| Fighting Glove Minimum Melee Damage +20, Maximum Melee Damage +28, Offense +4, Initiative +4 | Swords | 4 | 40 | 0 |
| Fighting Glove, Basic Minimum Melee Damage +24, Maximum Melee Damage +32, Offense +8, Initiative +4 | Swords | 11 | 110 | 0 |
| Fighting Glove, Fine Minimum Melee Damage +29, Maximum Melee Damage +36, Offense +12, Initiative +5 | Swords | 23 | 230 | 0 |
| Fighting Glove, Outstanding Minimum Melee Damage +38, Maximum Melee Damage +45, Offense +20, Initiative +8 | Swords | 47 | 470 | 0 |
| Fighting Glove, Superior Minimum Melee Damage +33, Maximum Melee Damage +40, Offense +16, Initiative +6 | Swords | 34 | 340 | 0 |
| Filigreed Royal Navy Brass Knuckles Minimum Melee Damage +50, Maximum Melee Damage +53, Offense +11, Melee Accuracy +3, Dodge | Swords | 50 | — | 0 |
| Filigreed Royal Navy Cutlass Minimum Melee Damage +49, Maximum Melee Damage +56, Offense +17, Melee Accuracy +4, Initia | Swords | 50 | — | 0 |
| Filigreed Royal Navy Rapier Minimum Melee Damage +47, Maximum Melee Damage +55, Offense +8, Melee Accuracy +5, Parry + | Swords | 50 | — | 0 |
| Filigreed Royal Navy Small Sword Minimum Melee Damage +48, Maximum Melee Damage +54, Offense +18, Melee Accuracy +3, Dodge | Swords | 50 | — | 0 |
| Fine Padded Undercoat Dodge +22, Damage Resistance +4% | Personal equipment | 50 | 2,500 | — |
| Firebug's Gloves Initiative +3, Initiative Regen +0.10, Dodge +3, Parry +15 | Personal equipment | 46 | 200 | — |
| Firefighter's Medallion Offense +12, Initiative +8, Health +15 | Personal equipment | 40 | 2,500 | — |
| Fist of Anger Minimum Melee Damage +27, Maximum Melee Damage +35, Offense +5 | Swords | 5 | — | 0 |
| Fist of Fable Minimum Melee Damage +36, Maximum Melee Damage +40, Offense +6, Melee Accuracy +2, Guard + | Swords | 25 | — | 0 |
| Fist of Fury Minimum Melee Damage +50, Maximum Melee Damage +53, Offense +11, Melee Accuracy +3, Dodge | Swords | 50 | — | 0 |
| Fist of Legend Minimum Melee Damage +50, Maximum Melee Damage +53, Offense +11, Melee Accuracy +3, Dodge | Swords | 50 | — | 0 |
| Fist of Rage Minimum Melee Damage +36, Maximum Melee Damage +40, Offense +6, Melee Accuracy +2, Guard + | Swords | 25 | — | 0 |
| Fist of Untruth Minimum Melee Damage +27, Maximum Melee Damage +35, Offense +5 | Swords | 5 | — | 0 |
| Flame-Resistant Trousers Health +25, Guard +25 | Personal equipment | 40 | 2,500 | — |
| Flexible Links Guard +20, Dodge +9, Damage Resistance +5% | Personal equipment | 50 | 2,500 | — |
| Frenchman's Utility Pouch Offense +16, Melee Accuracy +6, Initiative +8, Health +8, Guard +8 | Personal equipment | 50 | 2,500 | — |
| Fribault's Cutlass Minimum Melee Damage +39, Maximum Melee Damage +46, Health +5, Dodge +2, Parry +4 | Swords | 36 | 360 | 0 |
| Frogsticker Minimum Melee Damage +27, Maximum Melee Damage +34, Offense +5 | Swords | 5 | — | 0 |
| Galves' Hand Cannon Minimum Ranged Damage +48, Maximum Ranged Damage +70, Ranged Accuracy +4 | Pistols | 40 | 100 | 0 |
| Gator-Hide Gaiters Offense +4, Health +4, Guard +4, Dodge +4, Parry +3 | Personal equipment | 24 | 250 | — |
| Gendarme's Boots Guard Regen +1.75, Parry +15 | Personal equipment | 50 | 2,500 | — |
| Gentleman Joe Minimum Melee Damage +35, Maximum Melee Damage +41, Offense +6, Melee Accuracy +2, Dodge + | Swords | 25 | — | 0 |
| Gold Rat | Shoulder Pets | — | — | — |
| Gold-Plated Pistol Minimum Ranged Damage +38, Maximum Ranged Damage +56, Ranged Accuracy +1 | Pistols | 25 | 100 | 0 |
| Golden Counterweight Damage +10%, Offense +10, Melee Accuracy +5, Dodge +5, Parry +2 | Personal equipment | 40 | 100 | — |
| Golden Glove Minimum Melee Damage +36, Maximum Melee Damage +40, Offense +6, Melee Accuracy +2, Guard + | Swords | 25 | — | 0 |
| Golden Heart-Shaped Locket Guard +8 | Personal equipment | — | 0 | — |
| Goliath's Mail Initiative +5, Health +7, Offense +12, Damage Resistance +4% | Personal equipment | 40 | 500 | — |
| Goliath's Plate Initiative +6, Health +10, Offense +14, Damage Resistance +5% | Personal equipment | 50 | 500 | — |
| Goliath's Tunic Initiative +3, Health +5, Offense +10, Damage Resistance +3% | Personal equipment | 25 | 500 | — |
| Governor's Golden Gun Minimum Ranged Damage +48, Maximum Ranged Damage +91, Ranged Accuracy +2 | Pistols | 40 | 100 | 0 |
| Graham's Rosary Minimum Melee Damage +3, Maximum Melee Damage +3, Minimum Ranged Damage +3, Maximum Ranged | Personal equipment | 23 | 5,000 | — |
| Green Iguana | Shoulder Pets | — | 0 | — |
| Green Iguana | Shoulder Pets | — | 0 | — |
| Green Parrot | Shoulder Pets | — | — | — |
| Green Parrot | Shoulder Pets | — | — | — |
| Grundy's Pistol Minimum Ranged Damage +32, Maximum Ranged Damage +48 | Pistols | 6 | 100 | 0 |
| Guzman's Holy Crucifix Minimum Ranged Damage +5, Maximum Ranged Damage +5, Offense +7, Ranged Accuracy +4, Dodge | Personal equipment | 46 | 5,000 | — |
| Halloween Candelabra | Personal equipment | — | — | 0 |
| Halloween Lollipop | Personal equipment | — | — | 0 |
| Halloween Pumpkin Head | Personal equipment | — | — | 0 |
| Halloween Trick or Treat Bag | Personal equipment | — | — | 0 |
| Hand-Wraps, Cloth Initiative +7, Initiative Regen +0.20, Health +5, Guard +10 | Personal equipment | 36 | 360 | — |
| Hand-Wraps, Leather Initiative +9, Initiative Regen +0.20, Health +5, Guard +11 | Personal equipment | 42 | 460 | — |
| Hand-Wraps, Reinforced Leather Initiative +11, Initiative Regen +0.20, Health +5, Guard +12 | Personal equipment | 36 | 360 | — |
| Handcarved Cross Health +10, Guard +10, Dodge +5, Parry +2 | Personal equipment | 23 | 300 | — |
| Handguards of Ringing Initiative +2, Initiative Regen +0.60, Guard +10 | Personal equipment | 40 | 2,500 | — |
| Hardel's Journal Offense +10, Melee Accuracy +5, Health +7, Dodge +2, Parry +4 | Personal equipment | 24 | 300 | — |
| Harvest Monkey | Shoulder Pets | — | 0 | — |
| Heart-Shaped Locket Initiative +2, Health +12, Parry +1 | Personal equipment | 13 | 180 | — |
| Heavy Cutlass, Adequate Minimum Melee Damage +29, Maximum Melee Damage +39, Offense +7 | Swords | 13 | 300 | 0 |
| Heavy Cutlass, Basic Minimum Melee Damage +31, Maximum Melee Damage +41, Offense +9 | Swords | 18 | 450 | 0 |
| Heavy Cutlass, Fine Minimum Melee Damage +35, Maximum Melee Damage +45, Offense +13 | Swords | 28 | 750 | 0 |
| Heavy Cutlass, First-Rate Minimum Melee Damage +45, Maximum Melee Damage +55, Offense +24 | Swords | 48 | 1,350 | 0 |
| Heavy Cutlass, Inferior Minimum Melee Damage +27, Maximum Melee Damage +37, Offense +5 | Swords | 8 | 150 | 0 |
| Heavy Cutlass, Outstanding Minimum Melee Damage +42, Maximum Melee Damage +52, Offense +22 | Swords | 43 | 1,200 | 0 |
| Heavy Cutlass, Quality Minimum Melee Damage +37, Maximum Melee Damage +47, Offense +15 | Swords | 33 | 900 | 0 |
| Heavy Cutlass, Shoddy Minimum Melee Damage +25, Maximum Melee Damage +35, Offense +3 | Swords | 3 | 20 | 0 |
| Heavy Cutlass, Superior Minimum Melee Damage +39, Maximum Melee Damage +49, Offense +20 | Swords | 38 | 1,050 | 0 |
| Heavy Cutlass, Well-Made Minimum Melee Damage +33, Maximum Melee Damage +43, Offense +11 | Swords | 23 | 600 | 0 |
| Heavy Glove Initiative +2, Initiative Regen +0.10, Health +15, Dodge +7 | Personal equipment | 32 | 380 | — |
| Heavy Glove, First-Rate Initiative +4, Initiative Regen +0.13, Health +19, Dodge +12 | Personal equipment | 44 | 500 | — |
| Heavy Glove, Outstanding Initiative +3, Initiative Regen +0.12, Health +17, Dodge +9 | Personal equipment | 38 | 480 | — |
| Heavy Hand Wrap, Adequate Minimum Melee Damage +29, Maximum Melee Damage +39, Offense +7 | Swords | 13 | 300 | 0 |
| Heavy Hand Wrap, Basic Minimum Melee Damage +31, Maximum Melee Damage +41, Offense +9 | Swords | 18 | 450 | 0 |
| Heavy Hand Wrap, Fine Minimum Melee Damage +35, Maximum Melee Damage +45, Offense +13 | Swords | 28 | 750 | 0 |
| Heavy Hand Wrap, First-Rate Minimum Melee Damage +45, Maximum Melee Damage +55, Offense +24 | Swords | 48 | 1,350 | 0 |
| Heavy Hand Wrap, Inferior Minimum Melee Damage +27, Maximum Melee Damage +37, Offense +5 | Swords | 8 | 150 | 0 |
| Heavy Hand Wrap, Outstanding Minimum Melee Damage +42, Maximum Melee Damage +52, Offense +22 | Swords | 43 | 1,200 | 0 |
| Heavy Hand Wrap, Quality Minimum Melee Damage +37, Maximum Melee Damage +47, Offense +15 | Swords | 33 | 900 | 0 |
| Heavy Hand Wrap, Shoddy Minimum Melee Damage +25, Maximum Melee Damage +35, Offense +3 | Swords | 3 | 20 | 0 |
| Heavy Hand Wrap, Superior Minimum Melee Damage +39, Maximum Melee Damage +49, Offense +20 | Swords | 38 | 1,050 | 0 |
| Heavy Hand Wrap, Well-Made Minimum Melee Damage +33, Maximum Melee Damage +43, Offense +11 | Swords | 23 | 600 | 0 |
| Heavy Leather Gauntlet Health +8, Dodge +6, Parry +6 | Personal equipment | 32 | 320 | — |
| Heavy Leather Gorget Minimum Melee Damage +2, Maximum Melee Damage +4, Minimum Ranged Damage +2, Maximum Ranged | Personal equipment | 16 | 160 | — |
| Heavy Pistol, Adequate Minimum Ranged Damage +26, Maximum Ranged Damage +49 | Pistols | 15 | 200 | 0 |
| Heavy Pistol, Basic Minimum Ranged Damage +29, Maximum Ranged Damage +55 | Pistols | 20 | 300 | 0 |
| Heavy Pistol, Fine Minimum Ranged Damage +35, Maximum Ranged Damage +67 | Pistols | 30 | 500 | 0 |
| Heavy Pistol, First-Rate Minimum Ranged Damage +47, Maximum Ranged Damage +91, Ranged Accuracy +4 | Pistols | 50 | 1,000 | 0 |
| Heavy Pistol, Inferior Minimum Ranged Damage +23, Maximum Ranged Damage +43 | Pistols | 10 | 100 | 0 |
| Heavy Pistol, Outstanding Minimum Ranged Damage +44, Maximum Ranged Damage +85, Ranged Accuracy +3 | Pistols | 45 | 800 | 0 |
| Heavy Pistol, Quality Minimum Ranged Damage +38, Maximum Ranged Damage +73, Ranged Accuracy +1 | Pistols | 35 | 600 | 0 |
| Heavy Pistol, Shoddy Minimum Ranged Damage +20, Maximum Ranged Damage +37 | Pistols | 5 | 10 | 0 |
| Heavy Pistol, Superior Minimum Ranged Damage +41, Maximum Ranged Damage +79, Ranged Accuracy +2 | Pistols | 40 | 700 | 0 |
| Heavy Pistol, Well-Made Minimum Ranged Damage +32, Maximum Ranged Damage +61 | Pistols | 25 | 400 | 0 |
| Heavy Rapier, Adequate Minimum Melee Damage +29, Maximum Melee Damage +39, Offense +7 | Swords | 13 | 300 | 0 |
| Heavy Rapier, Basic Minimum Melee Damage +31, Maximum Melee Damage +41, Offense +9 | Swords | 18 | 450 | 0 |
| Heavy Rapier, Fine Minimum Melee Damage +35, Maximum Melee Damage +45, Offense +13 | Swords | 28 | 750 | 0 |
| Heavy Rapier, First-Rate Minimum Melee Damage +45, Maximum Melee Damage +55, Offense +24 | Swords | 48 | 1,350 | 0 |
| Heavy Rapier, Inferior Minimum Melee Damage +27, Maximum Melee Damage +37, Offense +5 | Swords | 8 | 150 | 0 |
| Heavy Rapier, Outstanding Minimum Melee Damage +42, Maximum Melee Damage +52, Offense +22 | Swords | 43 | 1,200 | 0 |
| Heavy Rapier, Quality Minimum Melee Damage +37, Maximum Melee Damage +47, Offense +15 | Swords | 33 | 900 | 0 |
| Heavy Rapier, Shoddy Minimum Melee Damage +25, Maximum Melee Damage +35, Offense +3 | Swords | 3 | 20 | 0 |
| Heavy Rapier, Superior Minimum Melee Damage +39, Maximum Melee Damage +49, Offense +20 | Swords | 38 | 1,050 | 0 |
| Heavy Rapier, Well-Made Minimum Melee Damage +33, Maximum Melee Damage +43, Offense +11 | Swords | 23 | 600 | 0 |
| Heavy Small Sword, Adequate Minimum Melee Damage +29, Maximum Melee Damage +39, Offense +7 | Swords | 13 | 300 | 0 |
| Heavy Small Sword, Basic Minimum Melee Damage +31, Maximum Melee Damage +41, Offense +9 | Swords | 18 | 450 | 0 |
| Heavy Small Sword, Fine Minimum Melee Damage +35, Maximum Melee Damage +45, Offense +13 | Swords | 28 | 750 | 0 |
| Heavy Small Sword, First-Rate Minimum Melee Damage +45, Maximum Melee Damage +55, Offense +24 | Swords | 48 | 1,350 | 0 |
| Heavy Small Sword, Inferior Minimum Melee Damage +27, Maximum Melee Damage +37, Offense +5 | Swords | 8 | 150 | 0 |
| Heavy Small Sword, Outstanding Minimum Melee Damage +42, Maximum Melee Damage +52, Offense +22 | Swords | 43 | 1,200 | 0 |
| Heavy Small Sword, Quality Minimum Melee Damage +37, Maximum Melee Damage +47, Offense +15 | Swords | 33 | 900 | 0 |
| Heavy Small Sword, Shoddy Minimum Melee Damage +25, Maximum Melee Damage +35, Offense +3 | Swords | 3 | 20 | 0 |
| Heavy Small Sword, Superior Minimum Melee Damage +39, Maximum Melee Damage +49, Offense +20 | Swords | 38 | 1,050 | 0 |
| Heavy Small Sword, Well-Made Minimum Melee Damage +33, Maximum Melee Damage +43, Offense +11 | Swords | 23 | 600 | 0 |
| Hellhounds (ancient) Maximum Melee Damage +48, Minimum Melee Damage +40 | Swords | 40 | 100 | 0 |
| Hellhounds (elder) Maximum Melee Damage +42, Minimum Melee Damage +35 | Swords | 25 | 100 | 0 |
| Hellhounds (young) Maximum Melee Damage +37, Minimum Melee Damage +32 | Swords | 10 | 100 | 0 |
| Henry Harris' Gloves Offense +25, Melee Accuracy +8, Initiative +3, Initiative Regen +0.40 | Personal equipment | 50 | 100 | — |
| Heroic Medal Initiative +2, Dodge +4, Parry +7 | Personal equipment | 22 | 200 | — |
| Hessian Boots Guard +15, Guard Regen +0.50, Dodge +5 | Personal equipment | 30 | 300 | — |
| Hessian Boots, First-Rate Guard +28, Guard Regen +0.80, Dodge +9 | Personal equipment | 49 | 470 | — |
| Hessian Boots, Outstanding Guard +22, Guard Regen +0.65, Dodge +7 | Personal equipment | 42 | 450 | — |
| Hidden Chestplate, Brass Dodge +6, Damage Resistance +7% | Personal equipment | 45 | 500 | — |
| Hidden Chestplate, Iron Dodge +4, Damage Resistance +5% | Personal equipment | 35 | 300 | — |
| Hidden Chestplate, Steel Dodge +8, Damage Resistance +9% | Personal equipment | 50 | 500 | — |
| Highlander's Dirk Minimum Melee Damage +48, Maximum Melee Damage +54, Offense +18, Melee Accuracy +3, Dodge | Swords | 45 | — | 0 |
| His Lordship Minimum Melee Damage +49, Maximum Melee Damage +56, Offense +17, Melee Accuracy +4, Initia | Swords | 45 | — | 0 |
| Holdout Pistol Minimum Ranged Damage +1, Maximum Ranged Damage +1 | Pistols | — | — | 0 |
| Hugh "Dirty" Rat | Shoulder Pets | — | — | — |
| Hwando Minimum Melee Damage +42, Maximum Melee Damage +55, Offense +22, Melee Accuracy +3, Damage | Swords | 50 | 500 | 0 |
| Implements of Pain Damage +4%, Offense +11, Melee Accuracy +3, Health +10, Guard +5 | Personal equipment | 20 | 2,500 | — |
| Implements of Pain, Blood-Stained Damage +6%, Offense +26, Melee Accuracy +6, Health +20, Guard +10 | Personal equipment | 50 | 2,500 | — |
| Inglesant's Wicked Dagger Damage +7%, Melee Accuracy +4 | Personal equipment | 20 | 300 | — |
| Inquisition Cutlass Minimum Melee Damage +41, Maximum Melee Damage +48, Offense +12, Health +5, Parry +2 | Swords | 35 | — | 0 |
| Inquisition Hand Wrap Minimum Melee Damage +39, Maximum Melee Damage +48, Offense +12, Guard +5, Parry +2 | Swords | 35 | — | — |
| Inquisition Rapier Minimum Melee Damage +40, Maximum Melee Damage +48, Offense +12, Dodge +2, Parry +2 | Swords | 35 | — | 0 |
| Inquisition Smallsword Minimum Melee Damage +40, Maximum Melee Damage +48, Offense +12, Initiative +1, Parry +2 | Swords | 35 | — | — |
| Inquisitor's Wadding Minimum Ranged Damage +3, Maximum Ranged Damage +12, Damage +3%, Ranged Accuracy +10, Guar | Personal equipment | 50 | 2,000 | — |
| Instrument of Sacrifice Minimum Melee Damage +46, Maximum Melee Damage +51, Health +10, Dodge +5, Parry +5 | Swords | 45 | 100 | 0 |
| Invader's Jackboots Offense +15, Melee Accuracy +2, Initiative +5, Guard +10, Guard Regen +0.50 | Personal equipment | 35 | 2,500 | — |
| Irena's Holdout Pistol Minimum Ranged Damage +39, Maximum Ranged Damage +50, Ranged Accuracy +4 | Pistols | 20 | 100 | 0 |
| Irena's Holdout Pistol, Blood-Stained Minimum Ranged Damage +70, Maximum Ranged Damage +85, Ranged Accuracy +4 | Pistols | 50 | 100 | 0 |
| Irena's Saber Minimum Melee Damage +30, Maximum Melee Damage +40, Offense +9, Dodge +4, Parry +3 | Swords | 20 | 100 | 0 |
| Irena's Saber, Blood-Stained Minimum Melee Damage +40, Maximum Melee Damage +50, Offense +10, Dodge +8, Parry +8 | Swords | 50 | 100 | 0 |
| Iron Gorget Minimum Melee Damage +3, Maximum Melee Damage +5, Minimum Ranged Damage +3, Maximum Ranged | Personal equipment | 26 | 240 | — |
| Iron Jack Initiative Regen +0.25, Dodge +10, Parry +10 | Personal equipment | 50 | 100 | — |
| Italian Boots Health +15, Guard +10, Guard Regen +0.25, Parry +8 | Personal equipment | 40 | 100 | — |
| Jailer's Keyring Offense +5, Ranged Accuracy +1, Guard +10, Dodge +4, Parry +3 | Personal equipment | 20 | 2,500 | — |
| Jailer's Keyring, Blood-Stained Offense +10, Ranged Accuracy +2, Guard +20, Dodge +8, Parry +6 | Personal equipment | 50 | 2,500 | — |
| James' Hand Wrap Minimum Melee Damage +27, Maximum Melee Damage +35, Offense +5 | Swords | 5 | — | 0 |
| Jay's Boots Run Speed +0.1 | Personal equipment | — | 300 | — |
| Juliet Minimum Melee Damage +34, Maximum Melee Damage +42, Offense +6, Melee Accuracy +2, Parry + | Swords | 25 | — | 0 |
| Junkanoo Cowbell | Personal equipment | — | — | 0 |
| Junkanoo Drum | Personal equipment | — | — | 0 |
| Junkanoo Mask | Personal equipment | — | — | 0 |
| Junkanoo Tamborine | Personal equipment | — | — | 0 |
| Junkanoo Torch | Personal equipment | — | — | 0 |
| Kan Bahlum's Fang Minimum Melee Damage +4, Maximum Melee Damage +7, Minimum Ranged Damage +4, Maximum Ranged | Personal equipment | 45 | 2,500 | — |
| Kestrel's Talons Minimum Melee Damage +44, Maximum Melee Damage +52, Health +6, Dodge +6, Parry +6 | Swords | 45 | 100 | 0 |
| Knave's Scimitar Minimum Melee Damage +45, Maximum Melee Damage +52, Offense +10, Initiative +5, Parry +6 | Swords | 50 | 500 | 0 |
| Knight's Hauberk Offense +10, Initiative +5, Health +10, Guard +7, Parry +7 | Personal equipment | 41 | 4,600 | — |
| Kraken Minimum Melee Damage +43, Maximum Melee Damage +51, Damage +5%, Offense +7, Health +10, In | Swords | 50 | 500 | 0 |
| Lab Rat | Shoulder Pets | — | — | — |
| Lace Gloves of Legerdemain Initiative +2, Initiative Regen +0.60, Guard +10 | Personal equipment | 40 | 2,500 | — |
| Lacouture's Wicked Dagger Damage +7%, Melee Accuracy +4 | Personal equipment | 20 | 300 | — |
| Large Bore Pistol Minimum Ranged Damage +1, Maximum Ranged Damage +1 | Pistols | — | — | 0 |
| Last Breath (ancient) Maximum Melee Damage +48, Minimum Melee Damage +40 | Swords | 40 | 100 | 0 |
| Last Breath (elder) Maximum Melee Damage +42, Minimum Melee Damage +35 | Swords | 25 | 100 | 0 |
| Last Breath (young) Maximum Melee Damage +37, Minimum Melee Damage +32 | Swords | 10 | 100 | 0 |
| Laurent's Pistol Minimum Ranged Damage +34, Maximum Ranged Damage +55, Ranged Accuracy +1 | Pistols | 15 | 100 | 0 |
| Laviolette's Plundered Epee Minimum Melee Damage +36, Maximum Melee Damage +43, Initiative +3, Guard +7 | Swords | 29 | — | 0 |
| Leather Gauntlet Health +4, Dodge +2, Parry +2 | Personal equipment | 12 | 120 | — |
| Leather Gorget Minimum Melee Damage +1, Maximum Melee Damage +3, Minimum Ranged Damage +1, Maximum Ranged | Personal equipment | 10 | 90 | — |
| Lee's Ring Minimum Melee Damage +35, Maximum Melee Damage +42, Health +3, Dodge +2, Parry +3 | Swords | 26 | 250 | 0 |
| Legend's Tackle Box | Tackle: Boxes | — | 350 | — |
| Lieutenant's Sidearm Minimum Ranged Damage +28, Maximum Ranged Damage +40 | Pistols | 5 | 100 | 0 |
| Light Cutlass, Adequate Minimum Melee Damage +29, Maximum Melee Damage +33, Offense +8 | Swords | 11 | 200 | 0 |
| Light Cutlass, Basic Minimum Melee Damage +31, Maximum Melee Damage +35, Offense +10 | Swords | 16 | 300 | 0 |
| Light Cutlass, Fine Minimum Melee Damage +35, Maximum Melee Damage +39, Offense +14 | Swords | 26 | 500 | 0 |
| Light Cutlass, First-Rate Minimum Melee Damage +43, Maximum Melee Damage +47, Offense +22, Melee Accuracy +3 | Swords | 46 | 1,000 | 0 |
| Light Cutlass, Inferior Minimum Melee Damage +27, Maximum Melee Damage +31, Offense +6 | Swords | 6 | 100 | 0 |
| Light Cutlass, Outstanding Minimum Melee Damage +41, Maximum Melee Damage +45, Offense +20, Melee Accuracy +3 | Swords | 41 | 800 | 0 |
| Light Cutlass, Quality Minimum Melee Damage +37, Maximum Melee Damage +41, Offense +16 | Swords | 31 | 600 | 0 |
| Light Cutlass, Shoddy Minimum Melee Damage +25, Maximum Melee Damage +29, Offense +4 | Swords | 1 | 10 | 0 |
| Light Cutlass, Superior Minimum Melee Damage +39, Maximum Melee Damage +43, Offense +18, Melee Accuracy +3 | Swords | 36 | 700 | 0 |
| Light Cutlass, Well-Made Minimum Melee Damage +33, Maximum Melee Damage +37, Offense +12 | Swords | 21 | 400 | 0 |
| Light Hand Wrap, Adequate Minimum Melee Damage +29, Maximum Melee Damage +33, Offense +8 | Swords | 11 | 200 | 0 |
| Light Hand Wrap, Basic Minimum Melee Damage +31, Maximum Melee Damage +35, Offense +10 | Swords | 16 | 300 | 0 |
| Light Hand Wrap, Fine Minimum Melee Damage +35, Maximum Melee Damage +39, Offense +14 | Swords | 26 | 500 | 0 |
| Light Hand Wrap, First-Rate Minimum Melee Damage +43, Maximum Melee Damage +47, Offense +22, Melee Accuracy +3 | Swords | 46 | 1,000 | 0 |
| Light Hand Wrap, Inferior Minimum Melee Damage +27, Maximum Melee Damage +31, Offense +6 | Swords | 6 | 100 | 0 |
| Light Hand Wrap, Outstanding Minimum Melee Damage +41, Maximum Melee Damage +45, Offense +20, Melee Accuracy +3 | Swords | 41 | 800 | 0 |
| Light Hand Wrap, Quality Minimum Melee Damage +37, Maximum Melee Damage +41, Offense +16 | Swords | 31 | 600 | 0 |
| Light Hand Wrap, Shoddy Minimum Melee Damage +25, Maximum Melee Damage +29, Offense +4 | Swords | 1 | 10 | 0 |
| Light Hand Wrap, Superior Minimum Melee Damage +39, Maximum Melee Damage +43, Offense +18, Melee Accuracy +3 | Swords | 36 | 700 | 0 |
| Light Hand Wrap, Well-Made Minimum Melee Damage +33, Maximum Melee Damage +37, Offense +12 | Swords | 21 | 400 | 0 |
| Light Pistol, Adequate Minimum Ranged Damage +33, Maximum Ranged Damage +42 | Pistols | 11 | 200 | 0 |
| Light Pistol, Basic Minimum Ranged Damage +37, Maximum Ranged Damage +47 | Pistols | 16 | 300 | 0 |
| Light Pistol, Fine Minimum Ranged Damage +45, Maximum Ranged Damage +57 | Pistols | 26 | 500 | 0 |
| Light Pistol, First-Rate Minimum Ranged Damage +60, Maximum Ranged Damage +76, Ranged Accuracy +4 | Pistols | 46 | 1,000 | 0 |
| Light Pistol, Inferior Minimum Ranged Damage +29, Maximum Ranged Damage +37 | Pistols | 6 | 100 | 0 |
| Light Pistol, Outstanding Minimum Ranged Damage +57, Maximum Ranged Damage +72, Ranged Accuracy +3 | Pistols | 41 | 800 | 0 |
| Light Pistol, Quality Minimum Ranged Damage +49, Maximum Ranged Damage +62, Ranged Accuracy +1 | Pistols | 31 | 600 | 0 |
| Light Pistol, Shoddy Minimum Ranged Damage +25, Maximum Ranged Damage +32 | Pistols | 1 | 10 | 0 |
| Light Pistol, Superior Minimum Ranged Damage +53, Maximum Ranged Damage +67, Ranged Accuracy +2 | Pistols | 36 | 700 | 0 |
| Light Pistol, Well-Made Minimum Ranged Damage +41, Maximum Ranged Damage +52 | Pistols | 21 | 400 | 0 |
| Light Rapier, Adequate Minimum Melee Damage +29, Maximum Melee Damage +33, Offense +8 | Swords | 11 | 200 | 0 |
| Light Rapier, Basic Minimum Melee Damage +31, Maximum Melee Damage +35, Offense +10 | Swords | 16 | 300 | 0 |
| Light Rapier, Fine Minimum Melee Damage +35, Maximum Melee Damage +39, Offense +14 | Swords | 26 | 500 | 0 |
| Light Rapier, First-Rate Minimum Melee Damage +43, Maximum Melee Damage +47, Offense +22, Melee Accuracy +3 | Swords | 46 | 1,000 | 0 |
| Light Rapier, Inferior Minimum Melee Damage +27, Maximum Melee Damage +31, Offense +6 | Swords | 6 | 100 | 0 |
| Light Rapier, Outstanding Minimum Melee Damage +41, Maximum Melee Damage +45, Offense +20, Melee Accuracy +3 | Swords | 41 | 800 | 0 |
| Light Rapier, Quality Minimum Melee Damage +37, Maximum Melee Damage +41, Offense +16 | Swords | 31 | 600 | 0 |
| Light Rapier, Shoddy Minimum Melee Damage +25, Maximum Melee Damage +29, Offense +4 | Swords | 1 | 10 | 0 |
| Light Rapier, Superior Minimum Melee Damage +39, Maximum Melee Damage +43, Offense +18, Melee Accuracy +3 | Swords | 36 | 700 | 0 |
| Light Rapier, Well-Made Minimum Melee Damage +33, Maximum Melee Damage +37, Offense +12 | Swords | 21 | 400 | 0 |
| Light Small Sword, Adequate Minimum Melee Damage +29, Maximum Melee Damage +33, Offense +8 | Swords | 11 | 200 | 0 |
| Light Small Sword, Basic Minimum Melee Damage +31, Maximum Melee Damage +35, Offense +10 | Swords | 16 | 300 | 0 |
| Light Small Sword, Fine Minimum Melee Damage +35, Maximum Melee Damage +39, Offense +14 | Swords | 26 | 500 | 0 |
| Light Small Sword, First-Rate Minimum Melee Damage +43, Maximum Melee Damage +47, Offense +22, Melee Accuracy +3 | Swords | 46 | 1,000 | 0 |
| Light Small Sword, Inferior Minimum Melee Damage +27, Maximum Melee Damage +31, Offense +6 | Swords | 6 | 100 | 0 |
| Light Small Sword, Outstanding Minimum Melee Damage +41, Maximum Melee Damage +45, Offense +20, Melee Accuracy +3 | Swords | 41 | 800 | 0 |
| Light Small Sword, Quality Minimum Melee Damage +37, Maximum Melee Damage +41, Offense +16 | Swords | 31 | 600 | 0 |
| Light Small Sword, Shoddy Minimum Melee Damage +25, Maximum Melee Damage +29, Offense +4 | Swords | 1 | 10 | 0 |
| Light Small Sword, Superior Minimum Melee Damage +39, Maximum Melee Damage +43, Offense +18, Melee Accuracy +3 | Swords | 36 | 700 | 0 |
| Light Small Sword, Well-Made Minimum Melee Damage +33, Maximum Melee Damage +37, Offense +12 | Swords | 21 | 400 | 0 |
| Lizard Scales Dodge +10, Damage Resistance +9% | Personal equipment | 45 | 2,500 | — |
| Longden's Command Rapier Minimum Melee Damage +33, Maximum Melee Damage +39, Offense +10, Melee Accuracy +1 | Swords | 17 | — | 0 |
| Longden's Custom Pistol Wadding Minimum Ranged Damage +5, Maximum Ranged Damage +5, Damage +5%, Melee Accuracy +4 | Personal equipment | 17 | 300 | — |
| Longden's Lucky Pendant Melee Accuracy +4, Health +5, Dodge +5 | Personal equipment | 17 | 300 | — |
| Lorenzo's Command Rapier Minimum Melee Damage +33, Maximum Melee Damage +39, Offense +10, Melee Accuracy +1 | Swords | 17 | — | 0 |
| Lorenzo's Custom Pistol Wadding Minimum Ranged Damage +5, Maximum Ranged Damage +5, Damage +5%, Melee Accuracy +4 | Personal equipment | 17 | 300 | — |
| Lorenzo's Lucky Pendant Melee Accuracy +4, Health +5, Dodge +5 | Personal equipment | 17 | 300 | — |
| Lover's Handkerchief Initiative +5, Health +5, Guard +15 | Personal equipment | 20 | 200 | — |
| Loyal Black Dog | Pet Followers | 1 | — | — |
| Loyal Brindle Dog | Pet Followers | 1 | — | — |
| Loyal Brown Dog | Pet Followers | 1 | — | — |
| Loyal Chicken | Pet Followers | 1 | — | — |
| Loyal Cutthroat Monkey | Pet Followers | 1 | — | — |
| Loyal Harvest Monkey | Pet Followers | 1 | — | — |
| Loyal Monkey | Pet Followers | 1 | — | — |
| Loyal Pack of Dogs | Pet Followers | 1 | — | — |
| Loyal Peacock | Pet Followers | 1 | — | — |
| Loyal Pig | Pet Followers | 1 | — | — |
| Loyal Rooster | Pet Followers | 1 | — | — |
| Loyal Scorpion | Pet Followers | 1 | — | — |
| Loyal White Dog | Pet Followers | 1 | — | — |
| Loyal White Hen | Pet Followers | 1 | — | — |
| Lucky Charm Minimum Melee Damage +1, Maximum Melee Damage +1, Minimum Ranged Damage +2, Maximum Ranged | Personal equipment | 15 | 100 | — |
| Lucky Golden Coin Offense +5, Health +5, Guard +18, Dodge +4, Parry +2 | Personal equipment | 24 | 300 | — |
| Lucky Rabbit's Foot Minimum Melee Damage +3, Maximum Melee Damage +3, Minimum Ranged Damage +3, Maximum Ranged | Personal equipment | 24 | 300 | — |
| M'Best Stranglin' Gloves Offense +13, Initiative Regen +0.50, Parry +9 | Personal equipment | 50 | 2,500 | — |
| MacBane Minimum Melee Damage +48, Maximum Melee Damage +54, Offense +18, Melee Accuracy +3, Dodge | Swords | 50 | — | 0 |
| Madman's Gloves Health +15, Parry +5 | Personal equipment | 20 | 10 | 0 |
| Magistrate's Brass Knuckles Minimum Melee Damage +32, Maximum Melee Damage +40, Offense +7, Dodge +3 | Swords | 15 | 100 | — |
| Magistrate's Finely-Balanced Rapier Minimum Melee Damage +34, Maximum Melee Damage +40, Offense +7, Parry +2 | Swords | 15 | 100 | — |
| Magistrate's Quick Blade Minimum Melee Damage +30, Maximum Melee Damage +38, Offense +5, Melee Accuracy +1, Dodge + | Swords | 15 | 100 | — |
| Magistrate's Razor-Edged Cutlass Minimum Melee Damage +32, Maximum Melee Damage +41, Damage +3%, Offense +9 | Swords | 15 | 100 | — |
| Mancatcher's Loop Minimum Melee Damage +4, Maximum Melee Damage +8, Minimum Ranged Damage +2, Maximum Ranged | Personal equipment | 50 | 2,500 | — |
| Manslicer Minimum Melee Damage +49, Maximum Melee Damage +56, Offense +17, Melee Accuracy +4, Initia | Swords | 50 | — | 0 |
| Marksman's Gloves Offense +10, Ranged Accuracy +3, Initiative +4, Initiative Regen +0.10 | Personal equipment | 33 | 330 | — |
| Marksman's Gloves, First-Rate Offense +14, Ranged Accuracy +5, Initiative +6, Initiative Regen +0.20 | Personal equipment | 50 | 500 | — |
| Marksman's Gloves, Outstanding Offense +12, Ranged Accuracy +4, Initiative +5, Initiative Regen +0.15 | Personal equipment | 40 | 410 | — |
| Martyr's Rosary Minimum Melee Damage +1, Maximum Melee Damage +11, Minimum Ranged Damage +1, Maximum Range | Personal equipment | 50 | 2,500 | — |
| Master Fencer's Grips Offense +14, Melee Accuracy +6, Ranged Accuracy +6, Initiative Regen +0.25 | Personal equipment | 50 | 100 | — |
| Master Swordsman's Handguards Initiative Regen +0.25, Dodge +10, Parry +10 | Personal equipment | 50 | 100 | — |
| Master's Cutlass Minimum Melee Damage +30, Maximum Melee Damage +40, Offense +8, Health +10 | Swords | 10 | — | 0 |
| Master's Glove Minimum Melee Damage +32, Maximum Melee Damage +38, Offense +8, Initiative +3 | Swords | 10 | — | 0 |
| Master's Rapier Minimum Melee Damage +31, Maximum Melee Damage +39, Offense +8, Parry +2 | Swords | 10 | — | 0 |
| Master's Small Sword Minimum Melee Damage +33, Maximum Melee Damage +39, Offense +8, Dodge +2 | Swords | 10 | — | 0 |
| Master's Tackle Box | Tackle: Boxes | — | 350 | — |
| Mastercraft Brass Knuckles Minimum Melee Damage +45, Maximum Melee Damage +55, Offense +10, Dodge +10 | Swords | 50 | 500 | 0 |
| Mastercraft Cutlass Minimum Melee Damage +47, Maximum Melee Damage +56, Offense +17, Melee Accuracy +3, Initia | Swords | 50 | 500 | 0 |
| Mastercraft East India Flintlock Minimum Ranged Damage +38, Maximum Ranged Damage +55, Ranged Accuracy +4 | Pistols | 25 | 3,000 | 0 |
| Mastercraft Rapier Minimum Melee Damage +45, Maximum Melee Damage +54, Parry +11 | Swords | 50 | 500 | 0 |
| Mastercraft Small Sword Minimum Melee Damage +43, Maximum Melee Damage +49, Damage +7%, Health +12, Dodge +8 | Swords | 50 | 500 | 0 |
| Matchlock Pistol Minimum Ranged Damage +28, Maximum Ranged Damage +40 | Pistols | 5 | 100 | 0 |
| Maximiano's Legacy Minimum Melee Damage +47, Maximum Melee Damage +49, Offense +18, Melee Accuracy +3, Initia | Swords | 45 | 100 | 0 |
| Mayan Sword Grip Damage +3%, Initiative +4, Dodge +8, Parry +14 | Personal equipment | 46 | 200 | — |
| Mayan Tribal Necklace Minimum Melee Damage +4, Maximum Melee Damage +4, Offense +12, Melee Accuracy +4, Initiati | Personal equipment | 46 | 5,000 | — |
| Melancholy Dane Minimum Melee Damage +48, Maximum Melee Damage +54, Offense +18, Melee Accuracy +3, Dodge | Swords | 50 | — | 0 |
| Military Pistol Minimum Ranged Damage +26, Maximum Ranged Damage +38 | Pistols | 4 | 40 | 0 |
| Military Pistol, Basic Minimum Ranged Damage +33, Maximum Ranged Damage +48 | Pistols | 14 | 150 | 0 |
| Military Pistol, Fine Minimum Ranged Damage +40, Maximum Ranged Damage +58, Ranged Accuracy +1 | Pistols | 24 | 250 | 0 |
| Military Pistol, Outstanding Minimum Ranged Damage +54, Maximum Ranged Damage +88, Ranged Accuracy +5 | Pistols | 48 | 460 | 0 |
| Military Pistol, Superior Minimum Ranged Damage +47, Maximum Ranged Damage +70, Ranged Accuracy +2 | Pistols | 34 | 360 | 0 |
| Militia Jacket Health +5 | Personal equipment | — | 100 | — |
| Monkey | Shoulder Pets | — | 0 | — |
| Monkeyskin Pantaloons Guard +8, Dodge +4 | Personal equipment | 15 | 100 | — |
| Montoya Minimum Melee Damage +29, Maximum Melee Damage +33, Offense +5 | Swords | 5 | — | 0 |
| Montoya's Sharpened Sabre Minimum Melee Damage +30, Maximum Melee Damage +40, Health +7, Dodge +3, Parry +3 | Swords | 20 | — | 0 |
| Mud-Crusted Boots Health +25, Guard +35, Guard Regen +1 | Personal equipment | 50 | 2,500 | — |
| Muffled Footwear Guard Regen +1.75, Dodge +15 | Personal equipment | 50 | 2,500 | — |
| Mummy Wraps (ancient) Maximum Melee Damage +48, Minimum Melee Damage +40 | Swords | 40 | 100 | 0 |
| Mummy Wraps (elder) Maximum Melee Damage +42, Minimum Melee Damage +35 | Swords | 25 | 100 | 0 |
| Mummy Wraps (young) Maximum Melee Damage +37, Minimum Melee Damage +32 | Swords | 10 | 100 | 0 |
| Murderer's Frock Damage Resistance +5%, Offense +20, Melee Accuracy +4, Initiative +5 | Personal equipment | 50 | 2,500 | — |
| Musketeer Pistol Minimum Ranged Damage +57, Maximum Ranged Damage +94, Ranged Accuracy +5 | Pistols | 45 | 150 | — |
| Musketeer's Matching Blades Minimum Melee Damage +27, Maximum Melee Damage +33, Dodge +1, Melee Accuracy +1 | Swords | — | 0 | 0 |
| Natalia's Cutlass Minimum Melee Damage +29, Maximum Melee Damage +36, Parry +1 | Swords | 6 | 60 | 0 |
| Naval Cutlass Minimum Melee Damage +27, Maximum Melee Damage +36, Offense +5 | Swords | 5 | — | 0 |
| Naval Hand Wrap Minimum Melee Damage +27, Maximum Melee Damage +35, Offense +5 | Swords | 5 | — | 0 |
| Naval Rapier Minimum Melee Damage +29, Maximum Melee Damage +33, Offense +5 | Swords | 5 | — | 0 |
| Naval Small Sword Minimum Melee Damage +27, Maximum Melee Damage +34, Offense +5 | Swords | 5 | — | 0 |
| Navy Gaiters Initiative +4, Health +4, Guard +8, Dodge +2 | Personal equipment | 20 | 100 | — |
| Noble's Cutlass Minimum Melee Damage +30, Maximum Melee Damage +37, Offense +7 | Swords | 5 | — | 0 |
| Noble's Dueling Sword Minimum Melee Damage +34, Maximum Melee Damage +42, Offense +6, Melee Accuracy +2, Parry + | Swords | 25 | — | 0 |
| Noble's Glove Minimum Melee Damage +32, Maximum Melee Damage +35, Offense +9 | Swords | 5 | — | 0 |
| Noble's Rapier Minimum Melee Damage +31, Maximum Melee Damage +36, Offense +9 | Swords | 5 | — | 0 |
| Noble's Small Sword Minimum Melee Damage +29, Maximum Melee Damage +35, Offense +12 | Swords | 5 | — | 0 |
| Noone's Boots Guard +15, Guard Regen +0.50, Dodge +8 | Personal equipment | 30 | 300 | — |
| Officer's Cutlass Minimum Melee Damage +33, Maximum Melee Damage +43, Offense +6, Melee Accuracy +2, Health | Swords | 25 | — | 0 |
| Officer's Dexterous Footwear Initiative +8, Offense +5, Health +7, Guard +15 | Personal equipment | 40 | 100 | — |
| Officer's Glove Minimum Melee Damage +36, Maximum Melee Damage +40, Offense +6, Melee Accuracy +2, Guard + | Swords | 25 | — | 0 |
| Officer's Rapier Minimum Melee Damage +35, Maximum Melee Damage +41, Offense +6, Melee Accuracy +2, Dodge + | Swords | 25 | — | 0 |
| Officer's Relentless Kickers Offense +5, Health +7, Guard +15, Parry +8 | Personal equipment | 40 | 100 | — |
| Officer's Small Sword Minimum Melee Damage +34, Maximum Melee Damage +42, Offense +6, Melee Accuracy +2, Parry + | Swords | 25 | — | 0 |
| Officer's Stoic Jackboots Offense +5, Health +7, Guard +15, Dodge +8 | Personal equipment | 40 | 100 | — |
| Oil Quenched Cutlass, Adequate Minimum Melee Damage +29, Maximum Melee Damage +35, Damage +3%, Offense +4 | Swords | 15 | 300 | 0 |
| Oil Quenched Cutlass, Basic Minimum Melee Damage +31, Maximum Melee Damage +37, Damage +4%, Offense +5 | Swords | 20 | 450 | 0 |
| Oil Quenched Cutlass, Fine Minimum Melee Damage +35, Maximum Melee Damage +41, Damage +6%, Offense +7 | Swords | 30 | 750 | 0 |
| Oil Quenched Cutlass, First-Rate Minimum Melee Damage +43, Maximum Melee Damage +49, Damage +10%, Offense +11 | Swords | 50 | 1,350 | 0 |
| Oil Quenched Cutlass, Inferior Minimum Melee Damage +27, Maximum Melee Damage +33, Damage +2%, Offense +3 | Swords | 10 | 150 | 0 |
| Oil Quenched Cutlass, Outstanding Minimum Melee Damage +41, Maximum Melee Damage +47, Damage +9%, Offense +10 | Swords | 45 | 1,200 | 0 |
| Oil Quenched Cutlass, Quality Minimum Melee Damage +37, Maximum Melee Damage +43, Damage +8%, Offense +7 | Swords | 35 | 900 | 0 |
| Oil Quenched Cutlass, Shoddy Minimum Melee Damage +25, Maximum Melee Damage +31, Damage +1%, Offense +2 | Swords | 5 | 50 | 0 |
| Oil Quenched Cutlass, Superior Minimum Melee Damage +39, Maximum Melee Damage +45, Damage +8%, Offense +9 | Swords | 40 | 1,050 | 0 |
| Oil Quenched Cutlass, Well-Made Minimum Melee Damage +33, Maximum Melee Damage +39, Damage +5%, Offense +6 | Swords | 25 | 600 | 0 |
| Oil Quenched Rapier, Adequate Minimum Melee Damage +29, Maximum Melee Damage +35, Damage +3%, Offense +4 | Swords | 15 | 300 | 0 |
| Oil Quenched Rapier, Basic Minimum Melee Damage +31, Maximum Melee Damage +37, Damage +4%, Offense +5 | Swords | 20 | 450 | 0 |
| Oil Quenched Rapier, Fine Minimum Melee Damage +35, Maximum Melee Damage +41, Damage +6%, Offense +7 | Swords | 30 | 750 | 0 |
| Oil Quenched Rapier, First-Rate Minimum Melee Damage +43, Maximum Melee Damage +49, Damage +10%, Offense +11 | Swords | 50 | 1,350 | 0 |
| Oil Quenched Rapier, Inferior Minimum Melee Damage +27, Maximum Melee Damage +33, Damage +2%, Offense +3 | Swords | 10 | 150 | 0 |
| Oil Quenched Rapier, Outstanding Minimum Melee Damage +41, Maximum Melee Damage +47, Damage +9%, Offense +10 | Swords | 45 | 1,200 | 0 |
| Oil Quenched Rapier, Quality Minimum Melee Damage +37, Maximum Melee Damage +43, Damage +8%, Offense +7 | Swords | 35 | 900 | 0 |
| Oil Quenched Rapier, Shoddy Minimum Melee Damage +25, Maximum Melee Damage +31, Damage +1%, Offense +2 | Swords | 5 | 50 | 0 |
| Oil Quenched Rapier, Superior Minimum Melee Damage +39, Maximum Melee Damage +45, Damage +8%, Offense +9 | Swords | 40 | 1,050 | 0 |
| Oil Quenched Rapier, Well-Made Minimum Melee Damage +33, Maximum Melee Damage +39, Damage +5%, Offense +6 | Swords | 25 | 600 | 0 |
| Oil Quenched Small Sword, Adequate Minimum Melee Damage +29, Maximum Melee Damage +35, Damage +3%, Offense +4 | Swords | 15 | 300 | 0 |
| Oil Quenched Small Sword, Basic Minimum Melee Damage +31, Maximum Melee Damage +37, Damage +4%, Offense +5 | Swords | 20 | 450 | 0 |
| Oil Quenched Small Sword, Fine Minimum Melee Damage +35, Maximum Melee Damage +41, Damage +6%, Offense +7 | Swords | 30 | 750 | 0 |
| Oil Quenched Small Sword, First-Rate Minimum Melee Damage +43, Maximum Melee Damage +49, Damage +10%, Offense +11 | Swords | 50 | 1,350 | 0 |
| Oil Quenched Small Sword, Inferior Minimum Melee Damage +27, Maximum Melee Damage +33, Damage +2%, Offense +3 | Swords | 10 | 150 | 0 |
| Oil Quenched Small Sword, Outstanding Minimum Melee Damage +41, Maximum Melee Damage +47, Damage +9%, Offense +10 | Swords | 45 | 1,200 | 0 |
| Oil Quenched Small Sword, Quality Minimum Melee Damage +37, Maximum Melee Damage +43, Damage +8%, Offense +7 | Swords | 35 | 900 | 0 |
| Oil Quenched Small Sword, Shoddy Minimum Melee Damage +25, Maximum Melee Damage +31, Damage +1%, Offense +2 | Swords | 5 | 50 | 0 |
| Oil Quenched Small Sword, Superior Minimum Melee Damage +39, Maximum Melee Damage +45, Damage +8%, Offense +9 | Swords | 40 | 1,050 | 0 |
| Oil Quenched Small Sword, Well-Made Minimum Melee Damage +33, Maximum Melee Damage +39, Damage +5%, Offense +6 | Swords | 25 | 600 | 0 |
| Old Cutlass Minimum Melee Damage +1, Maximum Melee Damage +1, Minimum Balance Damage +1, Maximum Balan | Swords | — | — | 0 |
| Old World Steel Minimum Melee Damage +27, Maximum Melee Damage +33, Dodge +1, Melee Accuracy +1 | Swords | — | 0 | 0 |
| One-Eyed William Minimum Ranged Damage +28, Maximum Ranged Damage +40 | Pistols | 5 | 100 | 0 |
| Orange Frog | Shoulder Pets | — | 0 | — |
| Orange Parrot | Shoulder Pets | — | 0 | — |
| Orange Parrot | Shoulder Pets | — | 0 | — |
| Pacal's Blood Fetish Minimum Melee Damage +44, Maximum Melee Damage +52, Offense +14, Melee Accuracy +4, Initia | Swords | 45 | 100 | 0 |
| Padron's Small Sword Minimum Melee Damage +29, Maximum Melee Damage +36, Parry +1 | Swords | 6 | 60 | 0 |
| Pak Rat | Shoulder Pets | — | — | — |
| Paolo's Pride Minimum Melee Damage +34, Maximum Melee Damage +42, Offense +6, Melee Accuracy +2, Parry + | Swords | 25 | — | 0 |
| Parrying Dagger Damage +2%, Offense +5, Parry +4 | Personal equipment | 15 | 100 | — |
| Patched Rat | Shoulder Pets | — | — | — |
| Patiens Vesica Minimum Melee Damage +46, Maximum Melee Damage +50, Guard +15, Parry +10 | Swords | 50 | 100 | 0 |
| Pennies off a Dead Man's Eyes Offense +12, Initiative +8, Health +15 | Personal equipment | 40 | 2,500 | — |
| Perfectly Balanced Small Sword Minimum Melee Damage +48, Maximum Melee Damage +54, Offense +18, Melee Accuracy +3, Dodge | Swords | 50 | — | 0 |
| Perigold's Sharpened Sabre Minimum Melee Damage +30, Maximum Melee Damage +40, Health +7, Dodge +3, Parry +3 | Swords | 20 | — | 0 |
| Pigskin Dueling Gloves Offense +5, Melee Accuracy +2, Dodge +6 | Personal equipment | 20 | 100 | — |
| Piñedo's Heirloom Cutlass Minimum Melee Damage +44, Maximum Melee Damage +53, Offense +14, Melee Accuracy +2, Initia | Swords | 50 | 100 | 0 |
| Pinedo's Sharpened Colichemarde Minimum Melee Damage +43, Maximum Melee Damage +51, Offense +16, Initiative +5 | Swords | 43 | 100 | — |
| Piratical Parrot | Shoulder Pets | — | 0 | — |
| Pitfighter's Prize Health +10, Minimum Melee Damage +4, Maximum Melee Damage +8, Minimum Ranged Damage +2, Ma | Personal equipment | 50 | 2,500 | — |
| Pittman's Cutlass Minimum Melee Damage +35, Maximum Melee Damage +42, Health +3, Dodge +2, Parry +3 | Swords | 26 | 250 | 0 |
| Planchet's Rapier Minimum Melee Damage +39, Maximum Melee Damage +46, Health +5, Dodge +2, Parry +4 | Swords | 36 | 360 | 0 |
| Pockmarked Cutlass Minimum Melee Damage +27, Maximum Melee Damage +36, Offense +5 | Swords | 5 | — | 0 |
| Possum Skin Boots Dodge +3, Parry +3 | Personal equipment | 7 | 100 | — |
| Prelate's Tenacious Treads Initiative +5, Guard +20, Guard Regen +2 | Personal equipment | 50 | 2,500 | — |
| Prisoner's Shiv Damage +7%, Offense +15, Ranged Accuracy +2 | Personal equipment | 20 | 2,500 | — |
| Prisoner's Shiv, Blood-Stained Damage +8%, Offense +30, Ranged Accuracy +8 | Personal equipment | 50 | 2,500 | — |
| Prize Fighting Glove Minimum Melee Damage +50, Maximum Melee Damage +53, Offense +11, Melee Accuracy +3, Dodge | Swords | 50 | — | 0 |
| Puño Revolución Minimum Melee Damage +43, Maximum Melee Damage +50, Guard +20, Dodge +10 | Swords | 50 | 500 | 0 |
| Quetzacoatl Minimum Melee Damage +1, Maximum Melee Damage +1, Offense +1 | Tackle: Rods | 1 | 350 | 0 |
| Quick Thinker's Handgear Initiative +2, Initiative Regen +0.60, Guard +10 | Personal equipment | 40 | 2,500 | — |
| Quick-Draw Scabbard Offense +7 | Personal equipment | 6 | 100 | — |
| Raider's Boots Health +30, Guard +20, Guard Regen +0.60, Dodge +3, Parry +3 | Personal equipment | 50 | 100 | — |
| Raider's Shark Tooth Guard +16 | Personal equipment | 7 | 100 | — |
| Ramiro's Small Sword Minimum Melee Damage +43, Maximum Melee Damage +51, Health +10, Dodge +2, Parry +6 | Swords | 50 | 500 | 0 |
| Rapier Minimum Melee Damage +1, Maximum Melee Damage +1, Minimum Balance Damage +1, Maximum Balan | Swords | — | — | 0 |
| Rare Lure | Tackle: Lures | — | 750 | — |
| Raso's Pistol Minimum Ranged Damage +32, Maximum Ranged Damage +48 | Pistols | 6 | 100 | 0 |
| Rat Sticker Minimum Melee Damage +46, Maximum Melee Damage +55, Offense +10, Dodge +12 | Swords | 50 | 500 | 0 |
| Raven | Shoulder Pets | — | 0 | — |
| Razor's Edge Minimum Melee Damage +35, Maximum Melee Damage +41, Offense +6, Melee Accuracy +2, Dodge + | Swords | 25 | — | 0 |
| Recalibrated Blunderbuss Minimum Ranged Damage +61, Maximum Ranged Damage +89, Ranged Accuracy +7 | Pistols | 50 | 1,000 | 0 |
| Red Iguana | Shoulder Pets | — | 0 | — |
| Red Iguana | Shoulder Pets | — | 0 | — |
| Red Parrot | Shoulder Pets | — | 0 | — |
| Red Parrot | Shoulder Pets | — | 0 | — |
| Reinforced Jacket, Adequate Health +4, Damage Resistance +3% | Personal equipment | 15 | 200 | — |
| Reinforced Jacket, Basic Health +5, Damage Resistance +4% | Personal equipment | 20 | 300 | — |
| Reinforced Jacket, Fine Health +8, Damage Resistance +5% | Personal equipment | 30 | 500 | — |
| Reinforced Jacket, First-Rate Health +26, Damage Resistance +7% | Personal equipment | 50 | 1,000 | — |
| Reinforced Jacket, Inferior Health +2, Damage Resistance +2% | Personal equipment | 10 | 100 | — |
| Reinforced Jacket, Outstanding Health +24, Damage Resistance +6.5% | Personal equipment | 45 | 800 | — |
| Reinforced Jacket, Quality Health +14, Damage Resistance +5.5% | Personal equipment | 35 | 600 | — |
| Reinforced Jacket, Shoddy Damage Resistance +1% | Personal equipment | 5 | 10 | — |
| Reinforced Jacket, Superior Health +18, Damage Resistance +6% | Personal equipment | 40 | 700 | — |
| Reinforced Jacket, Well-Made Health +7, Damage Resistance +4.5% | Personal equipment | 25 | 400 | — |
| Reinforced Treads Offense +20, Melee Accuracy +4, Health +10, Guard +16, Guard Regen +0.80 | Personal equipment | 50 | 2,500 | — |
| Relentless Avarice Minimum Melee Damage +45, Maximum Melee Damage +50, Initiative +15, Health +10 | Swords | 50 | 500 | 0 |
| Reward from Mime Is Money | Personal equipment | 45 | 0 | 0 |
| Rhino-Hide Gaiters Offense +8, Health +8, Guard +6, Dodge +6, Parry +8 | Personal equipment | 44 | 400 | — |
| Ridley's Rapier Minimum Melee Damage +35, Maximum Melee Damage +42, Health +3, Dodge +2, Parry +3 | Swords | 26 | 250 | 0 |
| Rios' Vestments Offense +15, Melee Accuracy +6, Ranged Accuracy +6, Damage Resistance +3% | Personal equipment | 45 | 2,500 | — |
| Riot Wraps Offense +10, Health +18, Guard +15, Parry +12 | Personal equipment | 50 | 2,500 | — |
| Rodrigue's Pistol Minimum Ranged Damage +34, Maximum Ranged Damage +55, Ranged Accuracy +1 | Pistols | 15 | 100 | 0 |
| Roland's Pistol Minimum Ranged Damage +34, Maximum Ranged Damage +55, Ranged Accuracy +1 | Pistols | 15 | 100 | 0 |
| Romeo Minimum Melee Damage +27, Maximum Melee Damage +34, Offense +5 | Swords | 5 | — | 0 |
| Rowe's Pistol Minimum Ranged Damage +32, Maximum Ranged Damage +48 | Pistols | 6 | 100 | 0 |
| Ruenzi's Pistol Minimum Ranged Damage +39, Maximum Ranged Damage +59, Ranged Accuracy +2 | Pistols | 20 | 100 | 0 |
| Ruten's Ring Minimum Melee Damage +43, Maximum Melee Damage +51, Health +10, Dodge +2, Parry +6 | Swords | 50 | 500 | 0 |
| Saboteur's Cutlass Minimum Melee Damage +31, Maximum Melee Damage +38, Offense +8 | Swords | 10 | — | 0 |
| Saboteur's Hand Wrap Minimum Melee Damage +30, Maximum Melee Damage +38, Offense +11 | Swords | 10 | — | 0 |
| Saboteur's Rapier Minimum Melee Damage +32, Maximum Melee Damage +37, Offense +10 | Swords | 10 | — | 0 |
| Saboteur's Small Sword Minimum Melee Damage +30, Maximum Melee Damage +39, Offense +9 | Swords | 10 | — | 0 |
| Samingeom Minimum Melee Damage +39, Maximum Melee Damage +57, Offense +18, Melee Accuracy +2, Health | Swords | 50 | 100 | 0 |
| Sangre's Blade Minimum Melee Damage +49, Maximum Melee Damage +56, Offense +17, Melee Accuracy +4, Initia | Swords | 50 | — | 0 |
| Saucy Jack Minimum Melee Damage +27, Maximum Melee Damage +36, Offense +5 | Swords | 5 | — | 0 |
| Scott Hazel's Trodders Offense +10, Ranged Accuracy +6, Guard +25, Guard Regen +0.50 | Personal equipment | 45 | 2,500 | — |
| Seagull | Shoulder Pets | — | 0 | — |
| Sentinel's Armguards Initiative +2, Initiative Regen +0.10, Guard +8, Dodge +3, Parry +3 | Personal equipment | 20 | 2,500 | — |
| Sentinel's Armguards, Blood-Stained Initiative +4, Initiative Regen +0.40, Guard +14, Dodge +5, Parry +5 | Personal equipment | 50 | 2,500 | — |
| Sentinel's Coat Health +7, Guard +5, Dodge +3, Parry +3, Damage Resistance +2% | Personal equipment | 20 | 2,500 | — |
| Sentinel's Coat, Blood-Stained Health +14, Guard +10, Dodge +6, Parry +6, Damage Resistance +4% | Personal equipment | 50 | 2,500 | — |
| Serpent's Venom Offense +5, Melee Accuracy +3, Health +18, Guard +5, Dodge +3, Parry +3, Damage Resistance | Personal equipment | 45 | 300 | — |
| Shaped Pistol Shot Damage +4%, Offense +10, Ranged Accuracy +4 | Personal equipment | 22 | 2,700 | — |
| Shark-Tooth Bracelet Initiative +3, Initiative Regen +0.10, Parry +5 | Personal equipment | 23 | 300 | — |
| Sharkskin Gaiters Offense +6, Health +6, Guard +5, Dodge +5, Parry +5 | Personal equipment | 34 | 340 | — |
| Sharktooth Necklace Minimum Melee Damage +2, Maximum Melee Damage +2, Minimum Ranged Damage +4, Maximum Ranged | Personal equipment | 45 | 100 | — |
| Sharpening Stone Damage +5%, Offense +15, Melee Accuracy +2, Initiative +5, Health +10 | Personal equipment | 35 | 2,500 | — |
| Siccus Telum Minimum Melee Damage +49, Maximum Melee Damage +49, Initiative +5, Dodge +4, Parry +7 | Swords | 50 | 500 | 0 |
| Sightless Corseca Minimum Melee Damage +44, Maximum Melee Damage +59, Offense +14, Initiative +9 | Swords | 50 | 100 | 0 |
| Sightless Watchman Minimum Melee Damage +44, Maximum Melee Damage +56, Dodge +8, Parry +7 | Swords | 50 | 100 | 0 |
| Silk Stockings Health +10, Guard +7, Dodge +2 | Personal equipment | 11 | 1,600 | — |
| Silver-inlaid Pistol Minimum Ranged Damage +34, Maximum Ranged Damage +50 | Pistols | 8 | 100 | 0 |
| Silver-Plated Pistol Minimum Ranged Damage +28, Maximum Ranged Damage +40 | Pistols | 5 | 100 | 0 |
| Silvia's Pocket Watch Initiative Regen +0.05, Parry +9 | Personal equipment | 17 | 220 | — |
| Simple Fishing Rod Minimum Melee Damage +1, Maximum Melee Damage +1, Offense +1 | Tackle: Rods | 1 | 150 | 0 |
| Sir William G. Rat | Shoulder Pets | — | — | — |
| Six-Fingered Sabre Minimum Melee Damage +47, Maximum Melee Damage +55, Offense +8, Melee Accuracy +5, Parry + | Swords | 45 | — | 0 |
| Slender Stiletto Offense +8, Ranged Accuracy +2, Parry +3 | Personal equipment | 15 | 2,000 | — |
| Slice's Ring Minimum Melee Damage +32, Maximum Melee Damage +39, Health +3, Dodge +1, Parry +2 | Swords | 16 | 150 | 0 |
| Slightly Dodgy Boots Initiative +10, Dodge +10 | Personal equipment | 45 | 10 | 0 |
| Smuggler's Blackened Breastplate Health +20, Parry +9, Damage Resistance +5% | Personal equipment | 50 | 2,500 | — |
| Smuggler's Jackboots Health +20, Guard +12, Guard Regen +0.60, Dodge +4, Parry +2 | Personal equipment | 39 | 4,400 | — |
| Snapper Minimum Melee Damage +43, Maximum Melee Damage +51, Offense +10, Initiative +4, Dodge +8 | Swords | 50 | 500 | 0 |
| Snelder's Hand Clogs Minimum Melee Damage +44, Maximum Melee Damage +50, Offense +12, Melee Accuracy +4, Guard | Swords | 50 | 500 | 0 |
| Somewhat Worn Rapier Minimum Melee Damage +29, Maximum Melee Damage +33, Offense +5 | Swords | 5 | — | 0 |
| Spanish Navy Officer's Cutlass Minimum Melee Damage +43, Maximum Melee Damage +50, Dodge +4, Parry +5 | Swords | 42 | — | 0 |
| Sparring Gloves, First-Rate Offense +24, Melee Accuracy +6, Initiative +5, Initiative Regen +0.38 | Personal equipment | 50 | 1,000 | — |
| Sparring Gloves, Outstanding Offense +20, Melee Accuracy +5, Initiative +4, Initiative Regen +0.35 | Personal equipment | 45 | 800 | — |
| Sparring Gloves, Quality Offense +14, Melee Accuracy +3, Initiative +2, Initiative Regen +0.28 | Personal equipment | 35 | 600 | — |
| Sparring Gloves, Superior Offense +16, Melee Accuracy +4, Initiative +3, Initiative Regen +0.30 | Personal equipment | 40 | 700 | — |
| Spinecrusher Minimum Melee Damage +47, Maximum Melee Damage +52, Dodge +10, Parry +6 | Swords | 50 | 100 | 0 |
| Spinesplitter Minimum Melee Damage +47, Maximum Melee Damage +55, Offense +16, Initiative +9 | Swords | 50 | 100 | 0 |
| Ssangdo Minimum Melee Damage +46, Maximum Melee Damage +58, Offense +10, Initiative +10 | Swords | 50 | 500 | 0 |
| Steel Gauntlet Health +12, Dodge +10, Parry +10 | Personal equipment | 50 | 500 | — |
| Steel Gorget Minimum Melee Damage +4, Maximum Melee Damage +6, Minimum Ranged Damage +4, Maximum Ranged | Personal equipment | 36 | 320 | — |
| Steel Surprise Damage +5%, Offense +14, Melee Accuracy +2, Parry +3 | Personal equipment | 30 | 100 | — |
| Steely Don Initiative Regen +0.25, Dodge +10, Parry +10 | Personal equipment | 50 | 100 | — |
| Stinger Pistol Minimum Ranged Damage +50, Maximum Ranged Damage +80, Ranged Accuracy +4 | Pistols | 50 | 1,000 | 0 |
| Street Knuckles Minimum Melee Damage +44, Maximum Melee Damage +50, Offense +8, Melee Accuracy +5, Dodge + | Swords | 50 | 500 | 0 |
| Suede Glove Offense +8, Melee Accuracy +1, Parry +6 | Personal equipment | 27 | 270 | — |
| Suede Glove, First-Rate Offense +16, Melee Accuracy +5, Parry +11 | Personal equipment | 45 | 430 | — |
| Suede Glove, Outstanding Offense +12, Melee Accuracy +3, Parry +8 | Personal equipment | 36 | 380 | — |
| Supple Boots, Adequate Guard +4, Guard Regen +0.30, Parry +3 | Personal equipment | 18 | 200 | — |
| Supple Boots, Basic Guard +6, Guard Regen +0.40, Parry +4 | Personal equipment | 24 | 300 | — |
| Supple Boots, Fine Guard +10, Guard Regen +0.60, Parry +5 | Personal equipment | 33 | 500 | — |
| Supple Boots, First-Rate Guard +15, Guard Regen +1.0, Parry +10 | Personal equipment | 50 | 1,000 | — |
| Supple Boots, Inferior Guard +3, Guard Regen +0.20, Parry +2 | Personal equipment | 12 | 100 | — |
| Supple Boots, Outstanding Guard +14, Guard Regen +0.90, Parry +9 | Personal equipment | 46 | 800 | — |
| Supple Boots, Quality Guard +12, Guard Regen +0.70, Parry +6 | Personal equipment | 38 | 600 | — |
| Supple Boots, Shoddy Guard +2, Guard Regen +0.10, Parry +1 | Personal equipment | 6 | 10 | — |
| Supple Boots, Superior Guard +14, Guard Regen +0.80, Parry +8 | Personal equipment | 42 | 700 | — |
| Supple Boots, Well-Made Guard +8, Guard Regen +0.50, Parry +5 | Personal equipment | 30 | 400 | — |
| Survival Belt Initiative +7, Health +30, Guard +15, Dodge +7 | Personal equipment | 50 | 2,500 | — |
| Swampcat's Panther Claw Initiative +5, Health +15, Guard +5 | Personal equipment | 7 | 100 | — |
| Swashbuckler's Shirt Offense +8, Melee Accuracy +2, Dodge +3, Parry +3 | Personal equipment | 24 | 240 | — |
| Swashbuckler's Shirt, First-Rate Offense +8, Melee Accuracy +2, Dodge +7, Parry +7 | Personal equipment | 36 | 370 | — |
| Swashbuckler's Shirt, Outstanding Offense +8, Melee Accuracy +2, Dodge +5, Parry +5 | Personal equipment | 30 | 300 | — |
| Swedish Rapier Minimum Melee Damage +27, Maximum Melee Damage +33, Dodge +1, Melee Accuracy +1 | Swords | — | 0 | 0 |
| Swept-Hilt Rapier Minimum Melee Damage +29, Maximum Melee Damage +33, Offense +5 | Swords | 5 | — | 0 |
| Swift Boots, Adequate Offense +7, Dodge +3 | Personal equipment | 15 | 200 | — |
| Swift Boots, Basic Offense +9, Dodge +4 | Personal equipment | 20 | 300 | — |
| Swift Boots, Fine Offense +13, Melee Accuracy +2, Dodge +6 | Personal equipment | 30 | 1,000 | — |
| Swift Boots, First-Rate Offense +20, Melee Accuracy +4, Guard Regen +0.30, Dodge +12 | Personal equipment | 50 | 1,000 | — |
| Swift Boots, Inferior Offense +5, Dodge +2 | Personal equipment | 10 | 100 | — |
| Swift Boots, Outstanding Offense +19, Melee Accuracy +4, Guard Regen +0.20, Dodge +12 | Personal equipment | 47 | 800 | — |
| Swift Boots, Quality Offense +15, Melee Accuracy +3, Dodge +8 | Personal equipment | 34 | 600 | — |
| Swift Boots, Shoddy Offense +3, Dodge +1 | Personal equipment | 5 | 10 | — |
| Swift Boots, Superior Offense +17, Melee Accuracy +4, Dodge +10 | Personal equipment | 42 | 700 | — |
| Swift Boots, Well-Made Offense +11, Dodge +5 | Personal equipment | 25 | 400 | — |
| Sword Minimum Melee Damage +1, Maximum Melee Damage +1, Minimum Balance Damage +1, Maximum Balan | Swords | — | — | 0 |
| Sword of David Minimum Melee Damage +53, Maximum Melee Damage +62, Dodge -15, Parry -15 | Swords | 50 | 100 | 0 |
| Swordsman's Boots Offense +9, Guard Regen +0.10, Dodge +7 | Personal equipment | 25 | 250 | — |
| Swordsman's Boots, First-Rate Offense +15, Melee Accuracy +3, Guard Regen +0.30, Dodge +9 | Personal equipment | 38 | 380 | — |
| Swordsman's Boots, Outstanding Offense +12, Melee Accuracy +2, Guard Regen +0.20, Dodge +8 | Personal equipment | 32 | 320 | — |
| Swordsman's Gloves, Adequate Offense +9, Initiative +1 | Personal equipment | 12 | 200 | — |
| Swordsman's Gloves, Basic Offense +12, Initiative +2 | Personal equipment | 16 | 300 | — |
| Swordsman's Gloves, Fine Offense +18, Initiative +3 | Personal equipment | 24 | 500 | — |
| Swordsman's Gloves, First-Rate Offense +30, Melee Accuracy +4, Initiative +8 | Personal equipment | 50 | 1,000 | — |
| Swordsman's Gloves, Inferior Offense +6, Initiative +1 | Personal equipment | 8 | 100 | — |
| Swordsman's Gloves, Outstanding Offense +27, Melee Accuracy +4, Initiative +6 | Personal equipment | 42 | 800 | — |
| Swordsman's Gloves, Quality Offense +21, Melee Accuracy +1, Initiative +3 | Personal equipment | 30 | 600 | — |
| Swordsman's Gloves, Shoddy Offense +3 | Personal equipment | 4 | 10 | — |
| Swordsman's Gloves, Superior Offense +24, Melee Accuracy +2, Initiative +4 | Personal equipment | 36 | 700 | — |
| Swordsman's Gloves, Well-Made Offense +15, Initiative +2 | Personal equipment | 20 | 400 | — |
| Tarot Card: The World Minimum Melee Damage +3, Maximum Melee Damage +3, Offense +5, Health +18, Guard +10 | Personal equipment | 23 | 300 | — |
| Templar Bandoleer Minimum Ranged Damage +5, Maximum Ranged Damage +10, Damage +3%, Ranged Accuracy +10, Heal | Personal equipment | 50 | 2,000 | — |
| Thatcher's Sturdy Swordgrips Offense +13, Initiative Regen +0.50, Dodge +9 | Personal equipment | 50 | 2,500 | — |
| The Deadly Spade Minimum Melee Damage +46, Maximum Melee Damage +49, Initiative +3, Health +28, Guard +12 | Swords | 50 | 500 | 0 |
| The Gun of Del Morro Minimum Ranged Damage +30, Maximum Ranged Damage +110 | Pistols | 50 | 100 | 0 |
| The Hacker Minimum Ranged Damage +32, Maximum Ranged Damage +81, Ranged Accuracy -3 | Pistols | 1 | 1,000 | 0 |
| The Handles Minimum Melee Damage +43, Maximum Melee Damage +51, Offense +16, Melee Accuracy +6, Initia | Swords | 50 | 500 | 0 |
| The Obsidian Claw Minimum Melee Damage +46, Maximum Melee Damage +54, Dodge +9, Parry +7 | Swords | 50 | 100 | 0 |
| The Obsidian Fang Minimum Melee Damage +46, Maximum Melee Damage +57, Offense +15, Initiative +9 | Swords | 50 | 100 | 0 |
| The Pride of Tortuga Minimum Ranged Damage +4, Maximum Ranged Damage +4, Offense +10, Ranged Accuracy +4, Healt | Personal equipment | 35 | 4,000 | — |
| The Reaper's Blade Minimum Melee Damage +27, Maximum Melee Damage +33, Dodge +1, Melee Accuracy +1 | Swords | — | 0 | 0 |
| The Sharp Stick Minimum Melee Damage +44, Maximum Melee Damage +48, Damage +5%, Parry +14 | Swords | 50 | 500 | 0 |
| The Two Halves Minimum Melee Damage +45, Maximum Melee Damage +50, Offense +15, Initiative +12 | Swords | 50 | 500 | 0 |
| Thibault Minimum Melee Damage +35, Maximum Melee Damage +41, Offense +6, Melee Accuracy +2, Dodge + | Swords | 25 | — | 0 |
| Thick Soled Boots, Adequate Health +8, Guard +5, Dodge +2 | Personal equipment | 16 | 200 | — |
| Thick Soled Boots, Basic Health +10, Guard +6, Dodge +3 | Personal equipment | 22 | 300 | — |
| Thick Soled Boots, Fine Health +14, Guard +8, Dodge +6 | Personal equipment | 33 | 1,000 | — |
| Thick Soled Boots, First-Rate Health +22, Guard +14, Dodge +13 | Personal equipment | 50 | 1,000 | — |
| Thick Soled Boots, Inferior Health +6, Guard +4, Dodge +1 | Personal equipment | 11 | 100 | — |
| Thick Soled Boots, Outstanding Health +20, Guard +12, Dodge +12 | Personal equipment | 46 | 800 | — |
| Thick Soled Boots, Quality Health +16, Guard +9, Dodge +9 | Personal equipment | 38 | 600 | — |
| Thick Soled Boots, Shoddy Health +4, Guard +2 | Personal equipment | 6 | 10 | — |
| Thick Soled Boots, Superior Health +18, Guard +10, Dodge +11 | Personal equipment | 42 | 700 | — |
| Thick Soled Boots, Well-Made Health +12, Guard +7, Dodge +5 | Personal equipment | 28 | 400 | — |
| Tiger Claws Initiative Regen +0.5, Minimum Melee Damage +43, Maximum Melee Damage +53, Melee Accuracy | Swords | 50 | 100 | 0 |
| Tiger Eyes Initiative Regen +0.5, Minimum Melee Damage +43, Maximum Melee Damage +53, Melee Accuracy | Swords | 50 | 100 | 0 |
| Tiger's Bite Initiative Regen +0.5, Minimum Melee Damage +43, Maximum Melee Damage +53, Melee Accuracy | Swords | 50 | 100 | 0 |
| Tiger's Whisker Initiative Regen +0.5, Minimum Melee Damage +43, Maximum Melee Damage +53, Melee Accuracy | Swords | 50 | 100 | 0 |
| Tinoco's Crucifix Bracelets Minimum Melee Damage +6, Maximum Melee Damage +6, Offense +7, Melee Accuracy +3, Health +1 | Personal equipment | 43 | 4,800 | — |
| Tireless Gauntlets Initiative Regen +1, Health +10 | Personal equipment | 50 | 2,500 | — |
| Toledan Boots Health +15, Guard +10, Guard Regen +0.25, Dodge +8 | Personal equipment | 40 | 100 | — |
| Toledo Small Sword Minimum Melee Damage +27, Maximum Melee Damage +33, Dodge +1, Melee Accuracy +1 | Swords | — | 0 | 0 |
| Torrell's Rapier Minimum Melee Damage +32, Maximum Melee Damage +39, Health +3, Dodge +1, Parry +2 | Swords | 16 | 150 | 0 |
| Tortugan Boots Offense +12, Melee Accuracy +5, Health +15, Guard +10, Guard Regen +0.25 | Personal equipment | 40 | 100 | — |
| Torturer's Hooks Dodge +7, Parry +7 | Personal equipment | 20 | 2,500 | — |
| Torturer's Hooks, Blood-Stained Dodge +15, Parry +15 | Personal equipment | 50 | 2,500 | — |
| Torturer's Poker Minimum Melee Damage +20, Maximum Melee Damage +45, Offense +13, Melee Accuracy +4, Initia | Swords | 20 | 100 | 0 |
| Torturer's Poker, Blood-Stained Minimum Melee Damage +44, Maximum Melee Damage +52, Offense +15, Melee Accuracy +5, Initia | Swords | 50 | 100 | 0 |
| Traitor Minimum Melee Damage +42, Maximum Melee Damage +57, Offense +20, Melee Accuracy +5 | Swords | 50 | 500 | 0 |
| Trapper's Gloves Offense +20, Melee Accuracy +2, Ranged Accuracy +2, Initiative Regen +0.70 | Personal equipment | 50 | 2,500 | — |
| Trapper's Poison Offense +15, Melee Accuracy +3, Initiative +12, Damage +5% | Personal equipment | 50 | 2,500 | — |
| Trophy Lure | Tackle: Lures | — | 2,000 | — |
| Turnabout Dagger Damage +2%, Offense +5, Melee Accuracy +1, Parry +4 | Personal equipment | 15 | 100 | — |
| Tyrone Minimum Melee Damage +35, Maximum Melee Damage +41, Offense +6, Melee Accuracy +2, Dodge + | Swords | 25 | — | 0 |
| Uncommon Lure | Tackle: Lures | — | 300 | — |
| Vane's Codpiece Health +5, Guard +5, Dodge +2, Parry +2 | Personal equipment | 15 | 100 | — |
| Velma & Roxanne Minimum Melee Damage +38, Maximum Melee Damage +44, Offense +12, Melee Accuracy +3, Dodge | Swords | 35 | — | 0 |
| Vengeance Minimum Melee Damage +48, Maximum Melee Damage +55, Offense +12, Melee Accuracy +3, Parry | Swords | 50 | 500 | 0 |
| Very Slightly Crooked Small Sword Minimum Melee Damage +27, Maximum Melee Damage +34, Offense +5 | Swords | 5 | — | 0 |
| Vial of Blood Minimum Melee Damage +1, Maximum Melee Damage +4, Minimum Ranged Damage +1, Maximum Ranged | Personal equipment | 45 | 2,500 | — |
| Vibrant Viper's Venom Offense +10, Initiative +9, Damage +6%, Health +12 | Personal equipment | 50 | 2,500 | — |
| Vicious Cutlass Minimum Melee Damage +27, Maximum Melee Damage +35, Initiative +1 | Swords | 4 | 40 | 0 |
| Vicious Cutlass, Basic Minimum Melee Damage +33, Maximum Melee Damage +40, Initiative +1 | Swords | 11 | 110 | 0 |
| Vicious Cutlass, Fine Minimum Melee Damage +37, Maximum Melee Damage +45, Initiative +2 | Swords | 23 | 230 | 0 |
| Vicious Cutlass, Outstanding Minimum Melee Damage +50, Maximum Melee Damage +60, Initiative +5 | Swords | 47 | 470 | 0 |
| Vicious Cutlass, Superior Minimum Melee Damage +42, Maximum Melee Damage +50, Initiative +3 | Swords | 34 | 340 | 0 |
| Vicious Truncheon Minimum Melee Damage +45, Maximum Melee Damage +51, Offense +15, Melee Accuracy +5, Health | Swords | 45 | 100 | 0 |
| Vida's Knuckledusters Initiative +10, Initiative Regen +0.35, Health +20 | Personal equipment | 45 | 5,000 | — |
| Volatilis Humilitas Minimum Melee Damage +47, Maximum Melee Damage +49, Health +18, Dodge +6, Parry +5 | Swords | 50 | 500 | 0 |
| Voorhuis's Cutlass Minimum Melee Damage +49, Maximum Melee Damage +56, Offense +17, Melee Accuracy +4, Initia | Swords | 50 | — | 0 |
| Wakefeld's Royal Letter Opener Minimum Melee Damage +43, Maximum Melee Damage +49, Guard +18, Parry +9 | Swords | 50 | 500 | 0 |
| Watcher's Foil Minimum Melee Damage +41, Maximum Melee Damage +51, Offense +15, Health +15, Guard +20 | Swords | 50 | 500 | 0 |
| Wee Hughie Minimum Ranged Damage +58, Maximum Ranged Damage +78, Ranged Accuracy +5 | Pistols | 45 | 100 | 0 |
| Wheellock Pistol Minimum Ranged Damage +48, Maximum Ranged Damage +70, Ranged Accuracy +4 | Pistols | 40 | 100 | 0 |
| White Cockatoo | Shoulder Pets | — | 0 | — |
| White Rat | Shoulder Pets | — | — | — |
| White's Ring Minimum Melee Damage +29, Maximum Melee Damage +36, Parry +1 | Swords | 6 | 60 | 0 |
| WIC Officer's Brass Knuckles Minimum Melee Damage +40, Maximum Melee Damage +48, Offense +11, Melee Accuracy +3, Dodge | Swords | 35 | — | 0 |
| WIC Officer's Cutlass Minimum Melee Damage +40, Maximum Melee Damage +48, Offense +11, Melee Accuracy +2, Health | Swords | 35 | — | 0 |
| WIC Officer's Rapier Minimum Melee Damage +40, Maximum Melee Damage +48, Offense +14, Melee Accuracy +2, Dodge | Swords | 35 | — | 0 |
| WIC Officer's Small Sword Minimum Melee Damage +40, Maximum Melee Damage +48, Offense +7, Melee Accuracy +3, Initiat | Swords | 35 | — | 0 |
| Wide-Barrelled Pistol Minimum Ranged Damage +35, Maximum Ranged Damage +52 | Pistols | 12 | 1,700 | 0 |
| William's Glove Minimum Melee Damage +36, Maximum Melee Damage +40, Offense +6, Melee Accuracy +2, Guard + | Swords | 25 | — | 0 |
| Winona Minimum Melee Damage +36, Maximum Melee Damage +50, Offense +16, Health +9, Guard +9 | Swords | 40 | — | 0 |
| Wrath of the Prelate Minimum Melee Damage +44, Maximum Melee Damage +54, Health +50 | Swords | 50 | 100 | 0 |
| Yellow Frog | Shoulder Pets | — | 0 | — |
| Yseult's Small Sword Minimum Melee Damage +39, Maximum Melee Damage +46, Health +5, Dodge +2, Parry +4 | Swords | 36 | 360 | 0 |
| Yusul Minimum Melee Damage +43, Maximum Melee Damage +57, Initiative +5, Parry +10 | Swords | 50 | 500 | 0 |
| Zapanta's Command Rapier Minimum Melee Damage +33, Maximum Melee Damage +39, Offense +10, Melee Accuracy +1 | Swords | 17 | — | 0 |
| Zapanta's Custom Pistol Wadding Minimum Ranged Damage +5, Maximum Ranged Damage +5, Damage +5%, Melee Accuracy +4 | Personal equipment | 17 | 300 | — |
| Zapanta's Lucky Pendant Melee Accuracy +4, Health +5, Dodge +5 | Personal equipment | 17 | 300 | — |
| Zapata's Sharpened Sabre Minimum Melee Damage +30, Maximum Melee Damage +40, Health +7, Dodge +3, Parry +3 | Swords | 20 | — | 0 |