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Understanding ships

Every ship page follows the same layout. Here is what each block means and why you should care.

  • Guns — total mounted cannons, with swivel guns counted separately. Broadside is the number of guns firing on one side.
  • Crew — maximum crew. Crew are a hit location: lose enough and your reload and boarding suffer.
  • Cargo hold — capacity in cargo units. Items list their weight per unit on their own page.
  • Battle speed / Open sea speed — best speed on the best point of sail, in knots, in the two sailing modes.
  • Turn rate — degrees per second at battle sail.
  • Ammo size — the cannon and shot size the hull is designed for. Batteries take any cannon of that size.

Damage is tracked per area: bow, port side, starboard side, stern, structure, and each mast. Each hull side has armor hit points and a soak value: while that armor is intact it takes that many points off every hit, and the soak fades as the armor is shot away. Losing masts slows you; losing structure sinks you. The full story is in How damage works.

Defense makes an area harder to hit: each point is roughly one percent off the enemy’s chance to hit it. See Cannon accuracy, or try the hit chance calculator.

The default gun layout: which deck, which arc (port, starboard, bow, stern), how many guns, and which cannon the hull ships with. Follow the cannon link for damage, range and reload.

A deed is the inventory item that becomes the ship when you use it. The wiki only lists ships that have a deed you can really get, and the How to get it section of each ship page lists every version:

  • Standard — built by players at a Shipyard. The recipe and its materials are shown on the page.
  • Civilian model — sold for doubloons by the ship deed trader in town. A good way to get sailing quickly.
  • Captured prize — what a Pirate receives for taking that ship in battle. Prizes are rougher than a built ship. See Capturing ships.
  • Mission reward and other special versions — handed out by missions, exchanges or found as plunder.

Durability is how many times the ship can be sunk before the deed is lost for good.

Hull size (Small → Colossal) decides which outfitting fits. Some hulls have timber variants — Cedar is lighter and faster, Oak tougher, and so on. Each variant is a separate ship with its own recipe; the Related hulls section links between them.