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Getting started

Pirates of the Burning Sea is a sailing MMO set in the Caribbean of 1720. You are a ship’s captain: you sail the open sea between ports, fight ship-to-ship battles with broadsides and boarding actions, and take part in a player-driven economy where nearly every ship and fitting is built by other players.

You sail for one of four flags — Britain, France, Spain, or the Pirates — and pick a career that decides your skill lines and the ships you are best at:

CareerFlagStyle
Naval OfficerNationalHeavy warships and line-of-battle tactics
PrivateerNationalFast hulls, hit-and-run gunnery, boarding
FreetraderNationalMerchant hulls, cargo, and the economy
BuccaneerPirateGroup support, smuggling and slippery sailing
CutthroatPirateBrutal gunnery, boarding and capturing ships

Career skills are exclusive; sailing, gunnery, repair and the avatar (boarding) fighting styles are shared. Browse them all under Skills, filtered by career, or read Careers for what each one plays like.

Ships come in five hull sizes — Small, Medium, Large, Huge and Colossal — which decide the outfitting and cannons they accept. A ship exists in your inventory as a deed; use the deed and the ship appears at the dock. Deeds are built at a Shipyard, bought from NPC shipwrights, or taken from captured ships. Read Understanding ships to make sense of a stat sheet.

There are 86 ports. Each belongs to a nation and has a set of natural resources that decides which structures can be built there. Most ports can be fought over in port battles; capitals and starter ports cannot. See Ports and the world map.

Players harvest raw materials at structures placed in ports, refine them in workshops, and assemble ships, fittings and consumables at Shipyards, Outfitters and Provisioners. Every step is a recipe with inputs, an output, a craft time and a workshop. Read The economy and Crafting step by step for the full picture.